Files
tbd-station-14/Content.Server/Store/Systems/StoreSystem.cs
2022-08-18 17:04:23 -07:00

154 lines
5.4 KiB
C#

using Content.Server.Stack;
using Content.Server.Store.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Store;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using System.Linq;
using Content.Server.UserInterface;
namespace Content.Server.Store.Systems;
/// <summary>
/// Manages general interactions with a store and different entities,
/// getting listings for stores, and interfacing with the store UI.
/// </summary>
public sealed partial class StoreSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CurrencyComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<StoreComponent, BeforeActivatableUIOpenEvent>((_,c,a) => UpdateUserInterface(a.User, c));
SubscribeLocalEvent<StoreComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<StoreComponent, ComponentShutdown>(OnShutdown);
InitializeUi();
}
private void OnStartup(EntityUid uid, StoreComponent component, ComponentStartup args)
{
RaiseLocalEvent(uid, new StoreAddedEvent(), true);
}
private void OnShutdown(EntityUid uid, StoreComponent component, ComponentShutdown args)
{
RaiseLocalEvent(uid, new StoreRemovedEvent(), true);
}
private void OnAfterInteract(EntityUid uid, CurrencyComponent component, AfterInteractEvent args)
{
if (args.Handled || !args.CanReach)
return;
if (args.Target == null || !TryComp<StoreComponent>(args.Target, out var store))
return;
//if you somehow are inserting cash before the store initializes.
if (!store.Opened)
{
InitializeFromPreset(store.Preset, store);
store.Opened = true;
}
args.Handled = TryAddCurrency(GetCurrencyValue(component), store);
if (args.Handled)
{
var msg = Loc.GetString("store-currency-inserted", ("used", args.Used), ("target", args.Target));
_popup.PopupEntity(msg, args.Target.Value, Filter.Pvs(args.Target.Value));
QueueDel(args.Used);
}
}
/// <summary>
/// Gets the value from an entity's currency component.
/// Scales with stacks.
/// </summary>
/// <param name="component"></param>
/// <returns>The value of the currency</returns>
public Dictionary<string, FixedPoint2> GetCurrencyValue(CurrencyComponent component)
{
TryComp<StackComponent>(component.Owner, out var stack);
var amount = stack?.Count ?? 1;
return component.Price.ToDictionary(v => v.Key, p => p.Value * amount);
}
/// <summary>
/// Tries to add a currency to a store's balance.
/// </summary>
/// <param name="component">The currency to add</param>
/// <param name="store">The store to add it to</param>
/// <returns>Whether or not the currency was succesfully added</returns>
public bool TryAddCurrency(CurrencyComponent component, StoreComponent store)
{
return TryAddCurrency(GetCurrencyValue(component), store);
}
/// <summary>
/// Tries to add a currency to a store's balance
/// </summary>
/// <param name="currency">The value to add to the store</param>
/// <param name="store">The store to add it to</param>
/// <returns>Whether or not the currency was succesfully added</returns>
public bool TryAddCurrency(Dictionary<string, FixedPoint2> currency, StoreComponent store)
{
//verify these before values are modified
foreach (var type in currency)
{
if (!store.CurrencyWhitelist.Contains(type.Key))
return false;
}
foreach (var type in currency)
{
if (!store.Balance.TryAdd(type.Key, type.Value))
store.Balance[type.Key] += type.Value;
}
UpdateUserInterface(null, store);
return true;
}
/// <summary>
/// Initializes a store based on a preset ID
/// </summary>
/// <param name="preset">The ID of a store preset prototype</param>
/// <param name="component">The store being initialized</param>
public void InitializeFromPreset(string? preset, StoreComponent component)
{
if (preset == null)
return;
if (!_proto.TryIndex<StorePresetPrototype>(preset, out var proto))
return;
InitializeFromPreset(proto, component);
}
/// <summary>
/// Initializes a store based on a given preset
/// </summary>
/// <param name="preset">The StorePresetPrototype</param>
/// <param name="component">The store being initialized</param>
public void InitializeFromPreset(StorePresetPrototype preset, StoreComponent component)
{
component.Preset = preset.ID;
component.CurrencyWhitelist.UnionWith(preset.CurrencyWhitelist);
component.Categories.UnionWith(preset.Categories);
if (component.Balance == new Dictionary<string, FixedPoint2>() && preset.InitialBalance != null) //if we don't have a value stored, use the preset
TryAddCurrency(preset.InitialBalance, component);
var ui = component.Owner.GetUIOrNull(StoreUiKey.Key);
ui?.SetState(new StoreInitializeState(preset.StoreName));
}
}