Files
tbd-station-14/Content.Server/GameTicking/Rules/Components/TraitorRuleComponent.cs
Simon d7d7a6c80e Split codewords into its own system (#37928)
* Split codewords into its own system

* Fix admin log

* Nuke unused code

* Fix formatting errors

* Fix tests

* Make the codeword system add itself if called when not active

* Put comment in right place.

* Review: Rename prototypes

* Review: Make codewords serializable

* Fix build

* Reviews: Change the system to not be a gamerule.

* Fix YAML Linter

* Fix test fail

* Remove unused import
2025-06-05 19:19:41 -04:00

83 lines
2.3 KiB
C#

using Content.Server.Codewords;
using Content.Shared.Dataset;
using Content.Shared.FixedPoint;
using Content.Shared.NPC.Prototypes;
using Content.Shared.Random;
using Content.Shared.Roles;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.GameTicking.Rules.Components;
[RegisterComponent, Access(typeof(TraitorRuleSystem))]
public sealed partial class TraitorRuleComponent : Component
{
public readonly List<EntityUid> TraitorMinds = new();
[DataField]
public ProtoId<AntagPrototype> TraitorPrototypeId = "Traitor";
[DataField]
public ProtoId<CodewordFactionPrototype> CodewordFactionPrototypeId = "Traitor";
[DataField]
public ProtoId<NpcFactionPrototype> NanoTrasenFaction = "NanoTrasen";
[DataField]
public ProtoId<NpcFactionPrototype> SyndicateFaction = "Syndicate";
[DataField]
public ProtoId<LocalizedDatasetPrototype> ObjectiveIssuers = "TraitorCorporations";
/// <summary>
/// Give this traitor an Uplink on spawn.
/// </summary>
[DataField]
public bool GiveUplink = true;
/// <summary>
/// Give this traitor the codewords.
/// </summary>
[DataField]
public bool GiveCodewords = true;
/// <summary>
/// Give this traitor a briefing in chat.
/// </summary>
[DataField]
public bool GiveBriefing = true;
public int TotalTraitors => TraitorMinds.Count;
public enum SelectionState
{
WaitingForSpawn = 0,
ReadyToStart = 1,
Started = 2,
}
/// <summary>
/// Current state of the rule
/// </summary>
public SelectionState SelectionStatus = SelectionState.WaitingForSpawn;
/// <summary>
/// When should traitors be selected and the announcement made
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan? AnnounceAt;
/// <summary>
/// Path to antagonist alert sound.
/// </summary>
[DataField]
public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/traitor_start.ogg");
/// <summary>
/// The amount of TC traitors start with.
/// </summary>
[DataField]
public FixedPoint2 StartingBalance = 20;
}