Files
tbd-station-14/Content.IntegrationTests/Tests/Doors/AirlockTest.cs
metalgearsloth d767ce9585 Fix a bunch of warnings (#10886)
* Fix a bunch of warnings

Also made ensnareable not broadcast as they're only used directed.
Mainly just Get<T> and AppearanceSystem

* buckle too

* fix tests

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-08-27 20:26:35 -07:00

168 lines
5.6 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Server.Doors.Components;
using Content.Server.Doors.Systems;
using Content.Shared.Doors.Components;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Physics;
namespace Content.IntegrationTests.Tests.Doors
{
[TestFixture]
[TestOf(typeof(AirlockComponent))]
public sealed class AirlockTest
{
private const string Prototypes = @"
- type: entity
name: PhysicsDummy
id: PhysicsDummy
components:
- type: Physics
bodyType: Dynamic
- type: Fixtures
fixtures:
- shape:
!type:PhysShapeCircle
bounds: ""-0.49,-0.49,0.49,0.49""
layer:
- Impassable
- type: entity
name: AirlockDummy
id: AirlockDummy
components:
- type: Door
- type: Airlock
- type: Physics
bodyType: Static
- type: Fixtures
fixtures:
- shape:
!type:PhysShapeAabb
bounds: ""-0.49,-0.49,0.49,0.49""
mask:
- Impassable
";
[Test]
public async Task OpenCloseDestroyTest()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
var server = pairTracker.Pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var doors = entityManager.EntitySysManager.GetEntitySystem<DoorSystem>();
EntityUid airlock = default;
DoorComponent doorComponent = null;
await server.WaitAssertion(() =>
{
mapManager.CreateNewMapEntity(MapId.Nullspace);
airlock = entityManager.SpawnEntity("AirlockDummy", MapCoordinates.Nullspace);
Assert.True(entityManager.TryGetComponent(airlock, out doorComponent));
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closed));
});
await server.WaitIdleAsync();
await server.WaitAssertion(() =>
{
doors.StartOpening(airlock);
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Opening));
});
await server.WaitIdleAsync();
await PoolManager.WaitUntil(server, () => doorComponent.State == DoorState.Open);
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Open));
await server.WaitAssertion(() =>
{
doors.TryClose(airlock);
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closing));
});
await PoolManager.WaitUntil(server, () => doorComponent.State == DoorState.Closed);
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closed));
await server.WaitAssertion(() =>
{
Assert.DoesNotThrow(() =>
{
entityManager.DeleteEntity(airlock);
});
});
server.RunTicks(5);
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task AirlockBlockTest()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
var server = pairTracker.Pair.Server;
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
IPhysBody physBody = null;
EntityUid physicsDummy = default;
EntityUid airlock = default;
DoorComponent doorComponent = null;
var physicsDummyStartingX = -1;
await server.WaitAssertion(() =>
{
var mapId = mapManager.CreateMap();
var humanCoordinates = new MapCoordinates((physicsDummyStartingX, 0), mapId);
physicsDummy = entityManager.SpawnEntity("PhysicsDummy", humanCoordinates);
airlock = entityManager.SpawnEntity("AirlockDummy", new MapCoordinates((0, 0), mapId));
Assert.True(entityManager.TryGetComponent(physicsDummy, out physBody));
Assert.True(entityManager.TryGetComponent(airlock, out doorComponent));
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closed));
});
await server.WaitIdleAsync();
// Push the human towards the airlock
await server.WaitAssertion(() => Assert.That(physBody != null));
await server.WaitPost(() => physBody.LinearVelocity = (0.5f, 0));
for (var i = 0; i < 240; i += 10)
{
// Keep the airlock awake so they collide
await server.WaitPost(() => entityManager.GetComponent<IPhysBody>(airlock).WakeBody());
await server.WaitRunTicks(10);
await server.WaitIdleAsync();
}
// Sanity check
// Sloth: Okay I'm sorry but I hate having to rewrite tests for every refactor
// If you see this yell at me in discord so I can continue to pretend this didn't happen.
// REMINDER THAT I STILL HAVE TO FIX THIS TEST EVERY OTHER PHYSICS PR
// Assert.That(physicsDummy.Transform.MapPosition.X, Is.GreaterThan(physicsDummyStartingX));
// Blocked by the airlock
await server.WaitAssertion(() => Assert.That(Math.Abs(entityManager.GetComponent<TransformComponent>(physicsDummy).MapPosition.X - 1) > 0.01f));
await pairTracker.CleanReturnAsync();
}
}
}