Files
tbd-station-14/Content.Shared/Kitchen/SharedReagentGrinder.cs
TemporalOroboros d75e743dd7 Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00

100 lines
2.8 KiB
C#

using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Serialization;
namespace Content.Shared.Kitchen
{
public sealed class SharedReagentGrinder
{
public static string BeakerSlotId = "beakerSlot";
public static string InputContainerId = "inputContainer";
}
[Serializable, NetSerializable]
public sealed class ReagentGrinderStartMessage : BoundUserInterfaceMessage
{
public readonly GrinderProgram Program;
public ReagentGrinderStartMessage(GrinderProgram program)
{
Program = program;
}
}
[Serializable, NetSerializable]
public sealed class ReagentGrinderEjectChamberAllMessage : BoundUserInterfaceMessage
{
public ReagentGrinderEjectChamberAllMessage()
{
}
}
[Serializable, NetSerializable]
public sealed class ReagentGrinderEjectChamberContentMessage : BoundUserInterfaceMessage
{
public NetEntity EntityId;
public ReagentGrinderEjectChamberContentMessage(NetEntity entityId)
{
EntityId = entityId;
}
}
[Serializable, NetSerializable]
public sealed class ReagentGrinderWorkStartedMessage : BoundUserInterfaceMessage
{
public GrinderProgram GrinderProgram;
public ReagentGrinderWorkStartedMessage(GrinderProgram grinderProgram)
{
GrinderProgram = grinderProgram;
}
}
[Serializable, NetSerializable]
public sealed class ReagentGrinderWorkCompleteMessage : BoundUserInterfaceMessage
{
public ReagentGrinderWorkCompleteMessage()
{
}
}
[Serializable, NetSerializable]
public enum ReagentGrinderVisualState : byte
{
BeakerAttached
}
[Serializable, NetSerializable]
public enum GrinderProgram : byte
{
Grind,
Juice
}
[NetSerializable, Serializable]
public enum ReagentGrinderUiKey : byte
{
Key
}
[NetSerializable, Serializable]
public sealed class ReagentGrinderInterfaceState : BoundUserInterfaceState
{
public bool IsBusy;
public bool HasBeakerIn;
public bool Powered;
public bool CanJuice;
public bool CanGrind;
public NetEntity[] ChamberContents;
public ReagentQuantity[]? ReagentQuantities;
public ReagentGrinderInterfaceState(bool isBusy, bool hasBeaker, bool powered, bool canJuice, bool canGrind, NetEntity[] chamberContents, ReagentQuantity[]? heldBeakerContents)
{
IsBusy = isBusy;
HasBeakerIn = hasBeaker;
Powered = powered;
CanJuice = canJuice;
CanGrind = canGrind;
ChamberContents = chamberContents;
ReagentQuantities = heldBeakerContents;
}
}
}