* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
37 lines
1.6 KiB
C#
37 lines
1.6 KiB
C#
using Content.Shared.Chemistry.EntitySystems;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Chemistry.Components.SolutionManager;
|
|
|
|
/// <summary>
|
|
/// <para>A map of the solution entities contained within this entity.</para>
|
|
/// <para>Every solution entity this maps should have a <see cref="SolutionComponent"/> to track its state and a <see cref="ContainedSolutionComponent"/> to track its container.</para>
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
[Access(typeof(SharedSolutionContainerSystem))]
|
|
public sealed partial class SolutionContainerManagerComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The default amount of space that will be allocated for solutions in solution containers.
|
|
/// Most solution containers will only contain 1-2 solutions.
|
|
/// </summary>
|
|
public const int DefaultCapacity = 2;
|
|
|
|
/// <summary>
|
|
/// The names of each solution container attached to this entity.
|
|
/// Actually accessing them must be done via <see cref="ContainerManagerComponent"/>.
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public HashSet<string> Containers = new(DefaultCapacity);
|
|
|
|
/// <summary>
|
|
/// The set of solutions to load onto this entity during mapinit.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Should be null after mapinit.
|
|
/// </remarks>
|
|
[DataField(serverOnly: true)] // Needs to be serverOnly or these will get loaded on the client and never cleared. Can be reworked when entity spawning is predicted.
|
|
public Dictionary<string, Solution>? Solutions = null;
|
|
}
|