* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
72 lines
2.4 KiB
C#
72 lines
2.4 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Kitchen.Components;
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using Content.Server.Power.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.Rejuvenate;
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namespace Content.Server.Power.EntitySystems;
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/// <summary>
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/// Handles sabotaged/rigged objects
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/// </summary>
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public sealed class RiggableSystem : EntitySystem
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{
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[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RiggableComponent, RejuvenateEvent>(OnRejuvenate);
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SubscribeLocalEvent<RiggableComponent, BeingMicrowavedEvent>(OnMicrowaved);
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SubscribeLocalEvent<RiggableComponent, SolutionContainerChangedEvent>(OnSolutionChanged);
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}
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private void OnRejuvenate(Entity<RiggableComponent> entity, ref RejuvenateEvent args)
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{
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entity.Comp.IsRigged = false;
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}
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private void OnMicrowaved(Entity<RiggableComponent> entity, ref BeingMicrowavedEvent args)
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{
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if (TryComp<BatteryComponent>(entity, out var batteryComponent))
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{
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if (batteryComponent.CurrentCharge == 0)
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return;
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}
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args.Handled = true;
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// What the fuck are you doing???
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Explode(entity.Owner, batteryComponent, args.User);
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}
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private void OnSolutionChanged(Entity<RiggableComponent> entity, ref SolutionContainerChangedEvent args)
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{
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if (args.SolutionId != entity.Comp.Solution)
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return;
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var wasRigged = entity.Comp.IsRigged;
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var quantity = args.Solution.GetReagentQuantity(entity.Comp.RequiredQuantity.Reagent);
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entity.Comp.IsRigged = quantity >= entity.Comp.RequiredQuantity.Quantity;
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if (entity.Comp.IsRigged && !wasRigged)
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{
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_adminLogger.Add(LogType.Explosion, LogImpact.Medium, $"{ToPrettyString(entity.Owner)} has been rigged up to explode when used.");
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}
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}
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public void Explode(EntityUid uid, BatteryComponent? battery = null, EntityUid? cause = null)
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{
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if (!Resolve(uid, ref battery))
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return;
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var radius = MathF.Min(5, MathF.Sqrt(battery.CurrentCharge) / 9);
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_explosionSystem.TriggerExplosive(uid, radius: radius, user:cause);
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QueueDel(uid);
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}
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}
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