Files
tbd-station-14/Content.Server/Nutrition/EntitySystems/SliceableFoodSystem.cs
TemporalOroboros d75e743dd7 Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00

160 lines
5.9 KiB
C#

using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Nutrition.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
namespace Content.Server.Nutrition.EntitySystems
{
public sealed class SliceableFoodSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SliceableFoodComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<SliceableFoodComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<SliceableFoodComponent, ComponentStartup>(OnComponentStartup);
}
private void OnInteractUsing(Entity<SliceableFoodComponent> entity, ref InteractUsingEvent args)
{
if (args.Handled)
return;
if (TrySliceFood(entity, args.User, args.Used, entity.Comp))
args.Handled = true;
}
private bool TrySliceFood(EntityUid uid, EntityUid user, EntityUid usedItem,
SliceableFoodComponent? component = null, FoodComponent? food = null, TransformComponent? transform = null)
{
if (!Resolve(uid, ref component, ref food, ref transform) ||
string.IsNullOrEmpty(component.Slice))
{
return false;
}
if (!_solutionContainerSystem.TryGetSolution(uid, food.Solution, out var soln, out var solution))
{
return false;
}
if (!TryComp<UtensilComponent>(usedItem, out var utensil) || (utensil.Types & UtensilType.Knife) == 0)
{
return false;
}
var sliceUid = Slice(uid, user, component, transform);
var lostSolution = _solutionContainerSystem.SplitSolution(soln.Value, solution.Volume / FixedPoint2.New(component.Count));
// Fill new slice
FillSlice(sliceUid, lostSolution);
_audio.PlayPvs(component.Sound, transform.Coordinates, AudioParams.Default.WithVolume(-2));
// Decrease size of item based on count - Could implement in the future
// Bug with this currently is the size in a container is not updated
// if (TryComp(uid, out ItemComponent? itemComp) && TryComp(sliceUid, out ItemComponent? sliceComp))
// {
// itemComp.Size -= sliceComp.Size;
// }
component.Count--;
// If someone makes food proto with 1 slice...
if (component.Count < 1)
{
DeleteFood(uid, user);
return true;
}
// Split last slice
if (component.Count > 1)
return true;
sliceUid = Slice(uid, user, component, transform);
// Fill last slice with the rest of the solution
FillSlice(sliceUid, solution);
DeleteFood(uid, user);
return true;
}
/// <summary>
/// Create a new slice in the world and returns its entity.
/// The solutions must be set afterwards.
/// </summary>
public EntityUid Slice(EntityUid uid, EntityUid user, SliceableFoodComponent? comp = null, TransformComponent? transform = null)
{
if (!Resolve(uid, ref comp, ref transform))
return EntityUid.Invalid;
var sliceUid = Spawn(comp.Slice, transform.Coordinates);
var inCont = _containerSystem.IsEntityInContainer(uid);
if (inCont)
{
_handsSystem.PickupOrDrop(user, sliceUid);
}
else
{
var xform = Transform(sliceUid);
_containerSystem.AttachParentToContainerOrGrid((sliceUid, xform));
xform.LocalRotation = 0;
}
return sliceUid;
}
private void DeleteFood(EntityUid uid, EntityUid user)
{
var ev = new BeforeFullySlicedEvent
{
User = user
};
RaiseLocalEvent(uid, ev);
if (!ev.Cancelled)
Del(uid);
}
private void FillSlice(EntityUid sliceUid, Solution solution)
{
// Replace all reagents on prototype not just copying poisons (example: slices of eaten pizza should have less nutrition)
if (TryComp<FoodComponent>(sliceUid, out var sliceFoodComp) &&
_solutionContainerSystem.TryGetSolution(sliceUid, sliceFoodComp.Solution, out var itsSoln, out var itsSolution))
{
_solutionContainerSystem.RemoveAllSolution(itsSoln.Value);
var lostSolutionPart = solution.SplitSolution(itsSolution.AvailableVolume);
_solutionContainerSystem.TryAddSolution(itsSoln.Value, lostSolutionPart);
}
}
private void OnComponentStartup(Entity<SliceableFoodComponent> entity, ref ComponentStartup args)
{
entity.Comp.Count = entity.Comp.TotalCount;
var foodComp = EnsureComp<FoodComponent>(entity);
_solutionContainerSystem.EnsureSolution(entity.Owner, foodComp.Solution);
}
private void OnExamined(Entity<SliceableFoodComponent> entity, ref ExaminedEvent args)
{
args.PushMarkup(Loc.GetString("sliceable-food-component-on-examine-remaining-slices-text", ("remainingCount", entity.Comp.Count)));
}
}
}