* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
160 lines
5.9 KiB
C#
160 lines
5.9 KiB
C#
using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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namespace Content.Server.Nutrition.EntitySystems
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{
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public sealed class SliceableFoodSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SliceableFoodComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<SliceableFoodComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<SliceableFoodComponent, ComponentStartup>(OnComponentStartup);
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}
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private void OnInteractUsing(Entity<SliceableFoodComponent> entity, ref InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (TrySliceFood(entity, args.User, args.Used, entity.Comp))
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args.Handled = true;
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}
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private bool TrySliceFood(EntityUid uid, EntityUid user, EntityUid usedItem,
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SliceableFoodComponent? component = null, FoodComponent? food = null, TransformComponent? transform = null)
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{
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if (!Resolve(uid, ref component, ref food, ref transform) ||
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string.IsNullOrEmpty(component.Slice))
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{
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return false;
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}
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if (!_solutionContainerSystem.TryGetSolution(uid, food.Solution, out var soln, out var solution))
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{
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return false;
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}
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if (!TryComp<UtensilComponent>(usedItem, out var utensil) || (utensil.Types & UtensilType.Knife) == 0)
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{
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return false;
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}
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var sliceUid = Slice(uid, user, component, transform);
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var lostSolution = _solutionContainerSystem.SplitSolution(soln.Value, solution.Volume / FixedPoint2.New(component.Count));
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// Fill new slice
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FillSlice(sliceUid, lostSolution);
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_audio.PlayPvs(component.Sound, transform.Coordinates, AudioParams.Default.WithVolume(-2));
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// Decrease size of item based on count - Could implement in the future
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// Bug with this currently is the size in a container is not updated
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// if (TryComp(uid, out ItemComponent? itemComp) && TryComp(sliceUid, out ItemComponent? sliceComp))
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// {
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// itemComp.Size -= sliceComp.Size;
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// }
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component.Count--;
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// If someone makes food proto with 1 slice...
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if (component.Count < 1)
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{
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DeleteFood(uid, user);
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return true;
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}
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// Split last slice
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if (component.Count > 1)
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return true;
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sliceUid = Slice(uid, user, component, transform);
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// Fill last slice with the rest of the solution
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FillSlice(sliceUid, solution);
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DeleteFood(uid, user);
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return true;
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}
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/// <summary>
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/// Create a new slice in the world and returns its entity.
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/// The solutions must be set afterwards.
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/// </summary>
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public EntityUid Slice(EntityUid uid, EntityUid user, SliceableFoodComponent? comp = null, TransformComponent? transform = null)
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{
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if (!Resolve(uid, ref comp, ref transform))
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return EntityUid.Invalid;
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var sliceUid = Spawn(comp.Slice, transform.Coordinates);
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var inCont = _containerSystem.IsEntityInContainer(uid);
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if (inCont)
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{
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_handsSystem.PickupOrDrop(user, sliceUid);
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}
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else
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{
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var xform = Transform(sliceUid);
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_containerSystem.AttachParentToContainerOrGrid((sliceUid, xform));
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xform.LocalRotation = 0;
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}
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return sliceUid;
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}
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private void DeleteFood(EntityUid uid, EntityUid user)
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{
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var ev = new BeforeFullySlicedEvent
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{
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User = user
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};
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RaiseLocalEvent(uid, ev);
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if (!ev.Cancelled)
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Del(uid);
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}
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private void FillSlice(EntityUid sliceUid, Solution solution)
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{
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// Replace all reagents on prototype not just copying poisons (example: slices of eaten pizza should have less nutrition)
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if (TryComp<FoodComponent>(sliceUid, out var sliceFoodComp) &&
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_solutionContainerSystem.TryGetSolution(sliceUid, sliceFoodComp.Solution, out var itsSoln, out var itsSolution))
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{
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_solutionContainerSystem.RemoveAllSolution(itsSoln.Value);
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var lostSolutionPart = solution.SplitSolution(itsSolution.AvailableVolume);
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_solutionContainerSystem.TryAddSolution(itsSoln.Value, lostSolutionPart);
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}
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}
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private void OnComponentStartup(Entity<SliceableFoodComponent> entity, ref ComponentStartup args)
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{
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entity.Comp.Count = entity.Comp.TotalCount;
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var foodComp = EnsureComp<FoodComponent>(entity);
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_solutionContainerSystem.EnsureSolution(entity.Owner, foodComp.Solution);
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}
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private void OnExamined(Entity<SliceableFoodComponent> entity, ref ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString("sliceable-food-component-on-examine-remaining-slices-text", ("remainingCount", entity.Comp.Count)));
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}
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}
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}
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