Files
tbd-station-14/Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
TemporalOroboros d75e743dd7 Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00

76 lines
2.5 KiB
C#

using Content.Server.Fluids.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids.Components;
namespace Content.Server.Fluids.EntitySystems;
public sealed partial class PuddleSystem
{
private static readonly TimeSpan EvaporationCooldown = TimeSpan.FromSeconds(1);
[ValidatePrototypeId<ReagentPrototype>]
private const string Water = "Water";
[ValidatePrototypeId<ReagentPrototype>]
private const string SoapyWater = "SoapyWater";
public static string[] EvaporationReagents = new[] { Water, SoapyWater };
private void OnEvaporationMapInit(Entity<EvaporationComponent> entity, ref MapInitEvent args)
{
entity.Comp.NextTick = _timing.CurTime + EvaporationCooldown;
}
private void UpdateEvaporation(EntityUid uid, Solution solution)
{
if (HasComp<EvaporationComponent>(uid))
{
return;
}
if (solution.GetTotalPrototypeQuantity(EvaporationReagents) > FixedPoint2.Zero)
{
var evaporation = AddComp<EvaporationComponent>(uid);
evaporation.NextTick = _timing.CurTime + EvaporationCooldown;
return;
}
RemComp<EvaporationComponent>(uid);
}
private void TickEvaporation()
{
var query = EntityQueryEnumerator<EvaporationComponent, PuddleComponent>();
var xformQuery = GetEntityQuery<TransformComponent>();
var curTime = _timing.CurTime;
while (query.MoveNext(out var uid, out var evaporation, out var puddle))
{
if (evaporation.NextTick > curTime)
continue;
evaporation.NextTick += EvaporationCooldown;
if (!_solutionContainerSystem.ResolveSolution(uid, puddle.SolutionName, ref puddle.Solution, out var puddleSolution))
continue;
var reagentTick = evaporation.EvaporationAmount * EvaporationCooldown.TotalSeconds;
puddleSolution.SplitSolutionWithOnly(reagentTick, EvaporationReagents);
// Despawn if we're done
if (puddleSolution.Volume == FixedPoint2.Zero)
{
// Spawn a *sparkle*
Spawn("PuddleSparkle", xformQuery.GetComponent(uid).Coordinates);
QueueDel(uid);
}
}
}
public bool CanFullyEvaporate(Solution solution)
{
return solution.GetTotalPrototypeQuantity(EvaporationReagents) == solution.Volume;
}
}