Files
tbd-station-14/Content.Server/Destructible/Thresholds/Behaviors/SolutionExplosionBehavior.cs
TemporalOroboros d75e743dd7 Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00

44 lines
2.0 KiB
C#

using Content.Server.Explosion.Components;
using JetBrains.Annotations;
namespace Content.Server.Destructible.Thresholds.Behaviors
{
/// <summary>
/// Works like a SpillBehavior combined with an ExplodeBehavior
/// </summary>
[UsedImplicitly]
[DataDefinition]
public sealed partial class SolutionExplosionBehavior : IThresholdBehavior
{
[DataField(required: true)]
public string Solution = default!;
public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null)
{
if (system.SolutionContainerSystem.TryGetSolution(owner, Solution, out _, out var explodingSolution)
&& system.EntityManager.TryGetComponent(owner, out ExplosiveComponent? explosiveComponent))
{
// Don't explode if there's no solution
if (explodingSolution.Volume == 0)
return;
// Scale the explosion intensity based on the remaining volume of solution
var explosionScaleFactor = explodingSolution.FillFraction;
// TODO: Perhaps some of the liquid should be discarded as if it's being consumed by the explosion
// Spill the solution out into the world
// Spill before exploding in anticipation of a future where the explosion can light the solution on fire.
var coordinates = system.EntityManager.GetComponent<TransformComponent>(owner).Coordinates;
system.PuddleSystem.TrySpillAt(coordinates, explodingSolution, out _);
// Explode
// Don't delete the object here - let other processes like physical damage from the
// explosion clean up the exploding object(s)
var explosiveTotalIntensity = explosiveComponent.TotalIntensity * explosionScaleFactor;
system.ExplosionSystem.TriggerExplosive(owner, explosiveComponent, false, explosiveTotalIntensity, user:cause);
}
}
}
}