* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using Content.Server.Chemistry.Containers.EntitySystems;
|
|
using Content.Shared.Construction;
|
|
using Content.Shared.Examine;
|
|
|
|
namespace Content.Server.Construction.Conditions;
|
|
|
|
/// <summary>
|
|
/// Requires that a certain solution be empty to proceed.
|
|
/// </summary>
|
|
[DataDefinition]
|
|
public sealed partial class SolutionEmpty : IGraphCondition
|
|
{
|
|
/// <summary>
|
|
/// The solution that needs to be empty.
|
|
/// </summary>
|
|
[DataField]
|
|
public string Solution;
|
|
|
|
public bool Condition(EntityUid uid, IEntityManager entMan)
|
|
{
|
|
var containerSys = entMan.System<SolutionContainerSystem>();
|
|
if (!containerSys.TryGetSolution(uid, Solution, out _, out var solution))
|
|
return false;
|
|
|
|
return solution.Volume == 0;
|
|
}
|
|
|
|
public bool DoExamine(ExaminedEvent args)
|
|
{
|
|
var entMan = IoCManager.Resolve<IEntityManager>();
|
|
var uid = args.Examined;
|
|
|
|
var containerSys = entMan.System<SolutionContainerSystem>();
|
|
if (!containerSys.TryGetSolution(uid, Solution, out _, out var solution))
|
|
return false;
|
|
|
|
// already empty so dont show examine
|
|
if (solution.Volume == 0)
|
|
return false;
|
|
|
|
args.PushMarkup(Loc.GetString("construction-examine-condition-solution-empty"));
|
|
return true;
|
|
}
|
|
|
|
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
|
{
|
|
yield return new ConstructionGuideEntry()
|
|
{
|
|
Localization = "construction-guide-condition-solution-empty"
|
|
};
|
|
}
|
|
}
|