Files
tbd-station-14/Content.Server/Construction/Conditions/MinSolution.cs
TemporalOroboros d75e743dd7 Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00

84 lines
2.5 KiB
C#

using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Construction;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
namespace Content.Server.Construction.Conditions;
/// <summary>
/// Requires that a certain solution has a minimum amount of a reagent to proceed.
/// </summary>
[DataDefinition]
public sealed partial class MinSolution : IGraphCondition
{
/// <summary>
/// The solution that needs to have the reagent.
/// </summary>
[DataField(required: true)]
public string Solution = string.Empty;
/// <summary>
/// The reagent that needs to be present.
/// </summary>
[DataField(required: true)]
public ReagentId Reagent = new();
/// <summary>
/// How much of the reagent must be present.
/// </summary>
[DataField]
public FixedPoint2 Quantity = 1;
public bool Condition(EntityUid uid, IEntityManager entMan)
{
var containerSys = entMan.System<SolutionContainerSystem>();
if (!containerSys.TryGetSolution(uid, Solution, out _, out var solution))
return false;
solution.TryGetReagentQuantity(Reagent, out var quantity);
return quantity >= Quantity;
}
public bool DoExamine(ExaminedEvent args)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var uid = args.Examined;
var containerSys = entMan.System<SolutionContainerSystem>();
if (!containerSys.TryGetSolution(uid, Solution, out _, out var solution))
return false;
solution.TryGetReagentQuantity(Reagent, out var quantity);
// already has enough so dont show examine
if (quantity >= Quantity)
return false;
args.PushMarkup(Loc.GetString("construction-examine-condition-min-solution",
("quantity", Quantity - quantity), ("reagent", Name())) + "\n");
return true;
}
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
{
yield return new ConstructionGuideEntry()
{
Localization = "construction-guide-condition-min-solution",
Arguments = new (string, object)[]
{
("quantity", Quantity),
("reagent", Name())
}
};
}
private string Name()
{
var protoMan = IoCManager.Resolve<IPrototypeManager>();
var proto = protoMan.Index<ReagentPrototype>(Reagent.Prototype);
return proto.LocalizedName;
}
}