Files
tbd-station-14/Content.Server/Chemistry/ReagentEffects/MovespeedModifier.cs
TemporalOroboros d75e743dd7 Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00

76 lines
2.8 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Movement.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Server.Chemistry.ReagentEffects
{
/// <summary>
/// Default metabolism for stimulants and tranqs. Attempts to find a MovementSpeedModifier on the target,
/// adding one if not there and to change the movespeed
/// </summary>
public sealed partial class MovespeedModifier : ReagentEffect
{
/// <summary>
/// How much the entities' walk speed is multiplied by.
/// </summary>
[DataField]
public float WalkSpeedModifier { get; set; } = 1;
/// <summary>
/// How much the entities' run speed is multiplied by.
/// </summary>
[DataField]
public float SprintSpeedModifier { get; set; } = 1;
/// <summary>
/// How long the modifier applies (in seconds) when metabolized.
/// </summary>
[DataField]
public float StatusLifetime = 2f;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
return Loc.GetString("reagent-effect-guidebook-movespeed-modifier",
("chance", Probability),
("walkspeed", WalkSpeedModifier),
("time", StatusLifetime));
}
/// <summary>
/// Remove reagent at set rate, changes the movespeed modifiers and adds a MovespeedModifierMetabolismComponent if not already there.
/// </summary>
public override void Effect(ReagentEffectArgs args)
{
var status = args.EntityManager.EnsureComponent<MovespeedModifierMetabolismComponent>(args.SolutionEntity);
// Only refresh movement if we need to.
var modified = !status.WalkSpeedModifier.Equals(WalkSpeedModifier) ||
!status.SprintSpeedModifier.Equals(SprintSpeedModifier);
status.WalkSpeedModifier = WalkSpeedModifier;
status.SprintSpeedModifier = SprintSpeedModifier;
// only going to scale application time
var statusLifetime = StatusLifetime;
statusLifetime *= args.Scale;
IncreaseTimer(status, statusLifetime);
if (modified)
EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(args.SolutionEntity);
}
public void IncreaseTimer(MovespeedModifierMetabolismComponent status, float time)
{
var gameTiming = IoCManager.Resolve<IGameTiming>();
var offsetTime = Math.Max(status.ModifierTimer.TotalSeconds, gameTiming.CurTime.TotalSeconds);
status.ModifierTimer = TimeSpan.FromSeconds(offsetTime + time);
status.Dirty();
}
}
}