* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chemistry.ReagentEffects;
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public sealed partial class CreateGas : ReagentEffect
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{
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[DataField(required: true)]
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public Gas Gas = default!;
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/// <summary>
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/// For each unit consumed, how many moles of gas should be created?
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/// </summary>
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[DataField]
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public float Multiplier = 3f;
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public override bool ShouldLog => true;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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{
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var atmos = entSys.GetEntitySystem<AtmosphereSystem>();
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var gasProto = atmos.GetGas(Gas);
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return Loc.GetString("reagent-effect-guidebook-create-gas",
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("chance", Probability),
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("moles", Multiplier),
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("gas", gasProto.Name));
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}
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public override LogImpact LogImpact => LogImpact.High;
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public override void Effect(ReagentEffectArgs args)
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{
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var atmosSys = args.EntityManager.EntitySysManager.GetEntitySystem<AtmosphereSystem>();
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var tileMix = atmosSys.GetContainingMixture(args.SolutionEntity, false, true);
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if (tileMix != null)
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{
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tileMix.AdjustMoles(Gas, args.Quantity.Float() * Multiplier);
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}
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}
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}
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