* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using Content.Server.Chemistry.Components;
|
|
using Content.Server.Chemistry.Containers.EntitySystems;
|
|
using Content.Shared.Chemistry.Reagent;
|
|
using Content.Shared.Random;
|
|
using Content.Shared.Random.Helpers;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server.Chemistry.EntitySystems;
|
|
|
|
public sealed class SolutionRandomFillSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
|
|
[Dependency] private readonly IPrototypeManager _proto = default!;
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<RandomFillSolutionComponent, MapInitEvent>(OnRandomSolutionFillMapInit);
|
|
}
|
|
|
|
private void OnRandomSolutionFillMapInit(Entity<RandomFillSolutionComponent> entity, ref MapInitEvent args)
|
|
{
|
|
if (entity.Comp.WeightedRandomId == null)
|
|
return;
|
|
|
|
var pick = _proto.Index<WeightedRandomFillSolutionPrototype>(entity.Comp.WeightedRandomId).Pick(_random);
|
|
|
|
var reagent = pick.reagent;
|
|
var quantity = pick.quantity;
|
|
|
|
if (!_proto.HasIndex<ReagentPrototype>(reagent))
|
|
{
|
|
Log.Error($"Tried to add invalid reagent Id {reagent} using SolutionRandomFill.");
|
|
return;
|
|
}
|
|
|
|
var target = _solutionsSystem.EnsureSolutionEntity(entity.Owner, entity.Comp.Solution, pick.quantity, null, out _);
|
|
_solutionsSystem.TryAddReagent(target, reagent, quantity, out _);
|
|
}
|
|
}
|