* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
54 lines
2.0 KiB
C#
54 lines
2.0 KiB
C#
using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Inventory;
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using JetBrains.Annotations;
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using Robust.Shared.Physics.Events;
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namespace Content.Server.Chemistry.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class SolutionInjectOnCollideSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainersSystem = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SolutionInjectOnCollideComponent, StartCollideEvent>(HandleInjection);
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}
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private void HandleInjection(Entity<SolutionInjectOnCollideComponent> ent, ref StartCollideEvent args)
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{
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var component = ent.Comp;
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var target = args.OtherEntity;
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if (!args.OtherBody.Hard ||
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!EntityManager.TryGetComponent<BloodstreamComponent>(target, out var bloodstream) ||
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!_solutionContainersSystem.TryGetInjectableSolution(ent.Owner, out var solution, out _))
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{
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return;
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}
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if (component.BlockSlots != 0x0)
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{
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var containerEnumerator = _inventorySystem.GetSlotEnumerator(target, component.BlockSlots);
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// TODO add a helper method for this?
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if (containerEnumerator.MoveNext(out _))
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return;
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}
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var solRemoved = _solutionContainersSystem.SplitSolution(solution.Value, component.TransferAmount);
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var solRemovedVol = solRemoved.Volume;
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var solToInject = solRemoved.SplitSolution(solRemovedVol * component.TransferEfficiency);
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_bloodstreamSystem.TryAddToChemicals(target, solToInject, bloodstream);
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}
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}
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}
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