* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
27 lines
979 B
C#
27 lines
979 B
C#
using Content.Server.Botany.Components;
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using Content.Shared.FixedPoint;
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namespace Content.Server.Botany.Systems;
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public sealed partial class BotanySystem
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{
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public void ProduceGrown(EntityUid uid, ProduceComponent produce)
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{
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if (!TryGetSeed(produce, out var seed))
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return;
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var solutionContainer = _solutionContainerSystem.EnsureSolution(uid, produce.SolutionName, FixedPoint2.Zero, out _);
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solutionContainer.RemoveAllSolution();
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foreach (var (chem, quantity) in seed.Chemicals)
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{
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var amount = FixedPoint2.New(quantity.Min);
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if (quantity.PotencyDivisor > 0 && seed.Potency > 0)
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amount += FixedPoint2.New(seed.Potency / quantity.PotencyDivisor);
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amount = FixedPoint2.New((int) MathHelper.Clamp(amount.Float(), quantity.Min, quantity.Max));
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solutionContainer.MaxVolume += amount;
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solutionContainer.AddReagent(chem, amount);
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}
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}
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}
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