Files
tbd-station-14/Content.Server/Body/Systems/LungSystem.cs
TemporalOroboros d75e743dd7 Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00

97 lines
3.4 KiB
C#

using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Clothing;
using Content.Shared.Inventory.Events;
namespace Content.Server.Body.Systems;
public sealed class LungSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly InternalsSystem _internals = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
public static string LungSolutionName = "Lung";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LungComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<BreathToolComponent, GotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<BreathToolComponent, GotUnequippedEvent>(OnGotUnequipped);
SubscribeLocalEvent<BreathToolComponent, ItemMaskToggledEvent>(OnMaskToggled);
}
private void OnGotUnequipped(EntityUid uid, BreathToolComponent component, GotUnequippedEvent args)
{
_atmosphereSystem.DisconnectInternals(component);
}
private void OnGotEquipped(EntityUid uid, BreathToolComponent component, GotEquippedEvent args)
{
if ((args.SlotFlags & component.AllowedSlots) == 0) return;
component.IsFunctional = true;
if (TryComp(args.Equipee, out InternalsComponent? internals))
{
component.ConnectedInternalsEntity = args.Equipee;
_internals.ConnectBreathTool((args.Equipee, internals), uid);
}
}
private void OnComponentInit(Entity<LungComponent> entity, ref ComponentInit args)
{
var solution = _solutionContainerSystem.EnsureSolution(entity.Owner, entity.Comp.SolutionName);
solution.MaxVolume = 100.0f;
solution.CanReact = false; // No dexalin lungs
}
private void OnMaskToggled(Entity<BreathToolComponent> ent, ref ItemMaskToggledEvent args)
{
if (args.IsToggled || args.IsEquip)
{
_atmos.DisconnectInternals(ent.Comp);
}
else
{
ent.Comp.IsFunctional = true;
if (TryComp(args.Wearer, out InternalsComponent? internals))
{
ent.Comp.ConnectedInternalsEntity = args.Wearer;
_internals.ConnectBreathTool((args.Wearer, internals), ent);
}
}
}
public void GasToReagent(EntityUid uid, LungComponent lung)
{
if (!_solutionContainerSystem.ResolveSolution(uid, lung.SolutionName, ref lung.Solution, out var solution))
return;
foreach (var gas in Enum.GetValues<Gas>())
{
var i = (int) gas;
var moles = lung.Air.Moles[i];
if (moles <= 0)
continue;
var reagent = _atmosphereSystem.GasReagents[i];
if (reagent == null) continue;
var amount = moles * Atmospherics.BreathMolesToReagentMultiplier;
solution.AddReagent(reagent, amount);
// We don't remove the gas from the lung mix,
// that's the responsibility of whatever gas is being metabolized.
// Most things will just want to exhale again.
}
_solutionContainerSystem.UpdateChemicals(lung.Solution.Value);
}
}