* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
97 lines
3.4 KiB
C#
97 lines
3.4 KiB
C#
using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Clothing;
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using Content.Shared.Inventory.Events;
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namespace Content.Server.Body.Systems;
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public sealed class LungSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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[Dependency] private readonly InternalsSystem _internals = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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public static string LungSolutionName = "Lung";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LungComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<BreathToolComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<BreathToolComponent, GotUnequippedEvent>(OnGotUnequipped);
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SubscribeLocalEvent<BreathToolComponent, ItemMaskToggledEvent>(OnMaskToggled);
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}
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private void OnGotUnequipped(EntityUid uid, BreathToolComponent component, GotUnequippedEvent args)
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{
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_atmosphereSystem.DisconnectInternals(component);
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}
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private void OnGotEquipped(EntityUid uid, BreathToolComponent component, GotEquippedEvent args)
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{
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if ((args.SlotFlags & component.AllowedSlots) == 0) return;
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component.IsFunctional = true;
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if (TryComp(args.Equipee, out InternalsComponent? internals))
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{
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component.ConnectedInternalsEntity = args.Equipee;
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_internals.ConnectBreathTool((args.Equipee, internals), uid);
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}
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}
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private void OnComponentInit(Entity<LungComponent> entity, ref ComponentInit args)
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{
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var solution = _solutionContainerSystem.EnsureSolution(entity.Owner, entity.Comp.SolutionName);
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solution.MaxVolume = 100.0f;
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solution.CanReact = false; // No dexalin lungs
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}
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private void OnMaskToggled(Entity<BreathToolComponent> ent, ref ItemMaskToggledEvent args)
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{
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if (args.IsToggled || args.IsEquip)
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{
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_atmos.DisconnectInternals(ent.Comp);
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}
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else
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{
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ent.Comp.IsFunctional = true;
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if (TryComp(args.Wearer, out InternalsComponent? internals))
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{
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ent.Comp.ConnectedInternalsEntity = args.Wearer;
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_internals.ConnectBreathTool((args.Wearer, internals), ent);
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}
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}
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}
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public void GasToReagent(EntityUid uid, LungComponent lung)
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{
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if (!_solutionContainerSystem.ResolveSolution(uid, lung.SolutionName, ref lung.Solution, out var solution))
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return;
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foreach (var gas in Enum.GetValues<Gas>())
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{
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var i = (int) gas;
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var moles = lung.Air.Moles[i];
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if (moles <= 0)
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continue;
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var reagent = _atmosphereSystem.GasReagents[i];
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if (reagent == null) continue;
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var amount = moles * Atmospherics.BreathMolesToReagentMultiplier;
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solution.AddReagent(reagent, amount);
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// We don't remove the gas from the lung mix,
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// that's the responsibility of whatever gas is being metabolized.
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// Most things will just want to exhale again.
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}
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_solutionContainerSystem.UpdateChemicals(lung.Solution.Value);
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}
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}
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