* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
82 lines
3.2 KiB
C#
82 lines
3.2 KiB
C#
using Content.Server.Body.Systems;
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using Content.Shared.Body.Prototypes;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Body.Components
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{
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/// <summary>
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/// Handles metabolizing various reagents with given effects.
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/// </summary>
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[RegisterComponent, Access(typeof(MetabolizerSystem))]
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public sealed partial class MetabolizerComponent : Component
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{
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public float AccumulatedFrametime = 0.0f;
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/// <summary>
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/// How often to metabolize reagents, in seconds.
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/// </summary>
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/// <returns></returns>
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[DataField]
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public float UpdateFrequency = 1.0f;
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/// <summary>
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/// From which solution will this metabolizer attempt to metabolize chemicals
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/// </summary>
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[DataField("solution")]
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public string SolutionName { get; set; } = BloodstreamComponent.DefaultChemicalsSolutionName;
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/// <summary>
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/// Does this component use a solution on it's parent entity (the body) or itself
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/// </summary>
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/// <remarks>
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/// Most things will use the parent entity (bloodstream).
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/// </remarks>
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[DataField]
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public bool SolutionOnBody = true;
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/// <summary>
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/// List of metabolizer types that this organ is. ex. Human, Slime, Felinid, w/e.
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/// </summary>
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[DataField(customTypeSerializer:typeof(PrototypeIdHashSetSerializer<MetabolizerTypePrototype>))]
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[Access(typeof(MetabolizerSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
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public HashSet<string>? MetabolizerTypes = null;
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/// <summary>
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/// Should this metabolizer remove chemicals that have no metabolisms defined?
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/// As a stop-gap, basically.
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/// </summary>
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[DataField]
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public bool RemoveEmpty = false;
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/// <summary>
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/// How many reagents can this metabolizer process at once?
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/// Used to nerf 'stacked poisons' where having 5+ different poisons in a syringe, even at low
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/// quantity, would be muuuuch better than just one poison acting.
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/// </summary>
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[DataField("maxReagents")]
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public int MaxReagentsProcessable = 3;
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/// <summary>
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/// A list of metabolism groups that this metabolizer will act on, in order of precedence.
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/// </summary>
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[DataField("groups")]
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public List<MetabolismGroupEntry>? MetabolismGroups = default!;
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}
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/// <summary>
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/// Contains data about how a metabolizer will metabolize a single group.
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/// This allows metabolizers to remove certain groups much faster, or not at all.
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/// </summary>
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[DataDefinition]
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public sealed partial class MetabolismGroupEntry
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{
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[DataField(required: true, customTypeSerializer:typeof(PrototypeIdSerializer<MetabolismGroupPrototype>))]
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public string Id = default!;
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[DataField("rateModifier")]
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public FixedPoint2 MetabolismRateModifier = 1.0;
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}
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}
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