* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
using Content.Server.Anomaly.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Anomaly.Components;
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namespace Content.Server.Anomaly.Effects;
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/// <summary>
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/// This component allows the anomaly to create puddles from SolutionContainer.
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/// </summary>
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public sealed class PuddleCreateAnomalySystem : EntitySystem
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{
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[Dependency] private readonly PuddleSystem _puddle = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<PuddleCreateAnomalyComponent, AnomalyPulseEvent>(OnPulse);
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SubscribeLocalEvent<PuddleCreateAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical, before: new[] { typeof(InjectionAnomalySystem) });
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}
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private void OnPulse(Entity<PuddleCreateAnomalyComponent> entity, ref AnomalyPulseEvent args)
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{
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if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out var sol, out _))
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return;
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var xform = Transform(entity.Owner);
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var puddleSol = _solutionContainer.SplitSolution(sol.Value, entity.Comp.MaxPuddleSize * args.Severity);
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_puddle.TrySplashSpillAt(entity.Owner, xform.Coordinates, puddleSol, out _);
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}
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private void OnSupercritical(Entity<PuddleCreateAnomalyComponent> entity, ref AnomalySupercriticalEvent args)
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{
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if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out _, out var sol))
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return;
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var xform = Transform(entity.Owner);
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_puddle.TrySpillAt(xform.Coordinates, sol, out _);
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}
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}
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