* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
62 lines
2.1 KiB
C#
62 lines
2.1 KiB
C#
using Content.Server.Administration.Systems;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.EUI;
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using Content.Shared.Administration;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Eui;
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using JetBrains.Annotations;
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namespace Content.Server.Administration.UI
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{
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/// <summary>
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/// Admin Eui for displaying and editing the reagents in a solution.
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/// </summary>
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[UsedImplicitly]
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public sealed class EditSolutionsEui : BaseEui
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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public readonly EntityUid Target;
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public EditSolutionsEui(EntityUid entity)
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{
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IoCManager.InjectDependencies(this);
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_solutionContainerSystem = _entityManager.System<SolutionContainerSystem>();
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Target = entity;
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}
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public override void Opened()
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{
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base.Opened();
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StateDirty();
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}
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public override void Closed()
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{
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base.Closed();
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_entityManager.System<AdminVerbSystem>().OnEditSolutionsEuiClosed(Player);
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}
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public override EuiStateBase GetNewState()
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{
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List<(string Name, NetEntity Solution)>? netSolutions;
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if (_entityManager.TryGetComponent(Target, out SolutionContainerManagerComponent? container) && container.Containers.Count > 0)
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{
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netSolutions = new();
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foreach (var (name, solution) in _solutionContainerSystem.EnumerateSolutions((Target, container)))
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{
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if (name is null || !_entityManager.TryGetNetEntity(solution, out var netSolution))
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continue;
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netSolutions.Add((name, netSolution.Value));
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}
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}
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else
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netSolutions = null;
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return new EditSolutionsEuiState(_entityManager.GetNetEntity(Target), netSolutions);
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}
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}
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}
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