* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
83 lines
2.7 KiB
C#
83 lines
2.7 KiB
C#
using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Administration;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Toolshed;
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using Robust.Shared.Toolshed.Syntax;
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using Robust.Shared.Toolshed.TypeParsers;
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using System.Linq;
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namespace Content.Server.Administration.Toolshed;
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[ToolshedCommand, AdminCommand(AdminFlags.Debug)]
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public sealed class SolutionCommand : ToolshedCommand
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{
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private SolutionContainerSystem? _solutionContainer;
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[CommandImplementation("get")]
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public SolutionRef? Get(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] EntityUid input,
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[CommandArgument] ValueRef<string> name
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)
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{
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_solutionContainer ??= GetSys<SolutionContainerSystem>();
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if (_solutionContainer.TryGetSolution(input, name.Evaluate(ctx)!, out var solution))
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return new SolutionRef(solution.Value);
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return null;
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}
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[CommandImplementation("get")]
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public IEnumerable<SolutionRef> Get(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] IEnumerable<EntityUid> input,
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[CommandArgument] ValueRef<string> name
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)
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{
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return input.Select(x => Get(ctx, x, name)).Where(x => x is not null).Cast<SolutionRef>();
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}
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[CommandImplementation("adjreagent")]
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public SolutionRef AdjReagent(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] SolutionRef input,
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[CommandArgument] Prototype<ReagentPrototype> name,
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[CommandArgument] ValueRef<FixedPoint2> amountRef
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)
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{
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_solutionContainer ??= GetSys<SolutionContainerSystem>();
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var amount = amountRef.Evaluate(ctx);
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if (amount > 0)
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{
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_solutionContainer.TryAddReagent(input.Solution, name.Value.ID, amount, out _);
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}
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else if (amount < 0)
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{
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_solutionContainer.RemoveReagent(input.Solution, name.Value.ID, -amount);
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}
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return input;
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}
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[CommandImplementation("adjreagent")]
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public IEnumerable<SolutionRef> AdjReagent(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] IEnumerable<SolutionRef> input,
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[CommandArgument] Prototype<ReagentPrototype> name,
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[CommandArgument] ValueRef<FixedPoint2> amountRef
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)
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=> input.Select(x => AdjReagent(ctx, x, name, amountRef));
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}
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public readonly record struct SolutionRef(Entity<SolutionComponent> Solution)
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{
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public override string ToString()
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{
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return $"{Solution.Owner} {Solution.Comp.Solution}";
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}
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}
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