* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
73 lines
2.8 KiB
C#
73 lines
2.8 KiB
C#
using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Administration;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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using System.Linq;
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namespace Content.Server.Administration.Commands
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{
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/// <summary>
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/// Command that allows you to edit an existing solution by adding (or removing) reagents.
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/// </summary>
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[AdminCommand(AdminFlags.Admin)]
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public sealed class AddReagent : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IPrototypeManager _protomanager = default!;
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public string Command => "addreagent";
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public string Description => "Add (or remove) some amount of reagent from some solution.";
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public string Help => $"Usage: {Command} <target> <solution> <reagent> <quantity>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 4)
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{
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shell.WriteLine($"Not enough arguments.\n{Help}");
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return;
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}
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if (!NetEntity.TryParse(args[0], out var uidNet) || !_entManager.TryGetEntity(uidNet, out var uid))
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{
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shell.WriteLine($"Invalid entity id.");
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return;
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}
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if (!_entManager.TryGetComponent(uid, out SolutionContainerManagerComponent? man))
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{
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shell.WriteLine($"Entity does not have any solutions.");
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return;
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}
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var solutionContainerSystem = _entManager.System<SolutionContainerSystem>();
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if (!solutionContainerSystem.TryGetSolution((uid.Value, man), args[1], out var solution))
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{
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var validSolutions = string.Join(", ", solutionContainerSystem.EnumerateSolutions((uid.Value, man)).Select(s => s.Name));
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shell.WriteLine($"Entity does not have a \"{args[1]}\" solution. Valid solutions are:\n{validSolutions}");
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return;
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}
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if (!_protomanager.HasIndex<ReagentPrototype>(args[2]))
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{
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shell.WriteLine($"Unknown reagent prototype");
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return;
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}
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if (!float.TryParse(args[3], out var quantityFloat))
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{
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shell.WriteLine($"Failed to parse quantity");
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return;
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}
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var quantity = FixedPoint2.New(MathF.Abs(quantityFloat));
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if (quantityFloat > 0)
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solutionContainerSystem.TryAddReagent(solution.Value, args[2], quantity, out _);
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else
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solutionContainerSystem.RemoveReagent(solution.Value, args[2], quantity);
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}
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}
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}
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