Files
tbd-station-14/Content.Shared/PAI/PAIComponent.cs

31 lines
1.2 KiB
C#

using Content.Shared.Actions.ActionTypes;
using Robust.Shared.GameStates;
namespace Content.Shared.PAI
{
/// <summary>
/// pAIs, or Personal AIs, are essentially portable ghost role generators.
/// In their current implementation in SS14, they create a ghost role anyone can access,
/// and that a player can also "wipe" (reset/kick out player).
/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
/// with the player holding the pAI being able to choose one of the ghosts in the round.
/// This seems too complicated for an initial implementation, though,
/// and there's not always enough players and ghost roles to justify it.
/// All logic in PAISystem.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PAIComponent : Component
{
/// <summary>
/// The last person who activated this PAI.
/// Used for assigning the name.
/// </summary>
[DataField("lastUSer"), ViewVariables(VVAccess.ReadWrite)]
public EntityUid? LastUser;
[DataField("midiAction", required: true, serverOnly: true)] // server only, as it uses a server-BUI event !type
public InstantAction? MidiAction;
}
}