Files
tbd-station-14/Content.Shared/Movement/Components/FloorOcclusionComponent.cs
2023-08-30 12:32:35 +10:00

20 lines
621 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Applies an occlusion shader to this entity if it's colliding with a <see cref="FloorOccluderComponent"/>
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class FloorOcclusionComponent : Component
{
/// <summary>
/// Is the shader currently enabled.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("enabled"), AutoNetworkedField]
public bool Enabled;
[DataField("colliding")]
public List<EntityUid> Colliding = new();
}