119 lines
3.9 KiB
C#
119 lines
3.9 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Utility;
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namespace Content.Shared.Ghost;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedGhostSystem))]
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[AutoGenerateComponentState]
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public sealed partial class GhostComponent : Component
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{
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// I have no idea what this means I just wanted to kill comp references.
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[ViewVariables]
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public bool IsAttached;
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public InstantAction ToggleLightingAction = new()
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{
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Icon = new SpriteSpecifier.Texture(new ("Interface/VerbIcons/light.svg.192dpi.png")),
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DisplayName = "ghost-gui-toggle-lighting-manager-name",
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Description = "ghost-gui-toggle-lighting-manager-desc",
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ClientExclusive = true,
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CheckCanInteract = false,
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Event = new ToggleLightingActionEvent(),
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};
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public InstantAction ToggleFoVAction = new()
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{
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Icon = new SpriteSpecifier.Texture(new ("Interface/VerbIcons/vv.svg.192dpi.png")),
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DisplayName = "ghost-gui-toggle-fov-name",
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Description = "ghost-gui-toggle-fov-desc",
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ClientExclusive = true,
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CheckCanInteract = false,
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Event = new ToggleFoVActionEvent(),
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};
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public InstantAction ToggleGhostsAction = new()
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{
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Icon = new SpriteSpecifier.Rsi(new ("Mobs/Ghosts/ghost_human.rsi"), "icon"),
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DisplayName = "ghost-gui-toggle-ghost-visibility-name",
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Description = "ghost-gui-toggle-ghost-visibility-desc",
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ClientExclusive = true,
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CheckCanInteract = false,
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Event = new ToggleGhostsActionEvent(),
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};
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[ViewVariables(VVAccess.ReadWrite), DataField("timeOfDeath", customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan TimeOfDeath = TimeSpan.Zero;
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[DataField("booRadius")]
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public float BooRadius = 3;
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[DataField("booMaxTargets")]
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public int BooMaxTargets = 3;
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[DataField("action")]
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public InstantAction Action = new()
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{
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UseDelay = TimeSpan.FromSeconds(120),
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Icon = new SpriteSpecifier.Texture(new ("Interface/Actions/scream.png")),
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DisplayName = "action-name-boo",
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Description = "action-description-boo",
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CheckCanInteract = false,
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Event = new BooActionEvent(),
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};
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// TODO: instead of this funny stuff just give it access and update in system dirtying when needed
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanGhostInteract
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{
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get => _canGhostInteract;
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set
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{
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if (_canGhostInteract == value) return;
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_canGhostInteract = value;
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Dirty();
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}
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}
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[DataField("canInteract"), AutoNetworkedField]
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private bool _canGhostInteract;
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/// <summary>
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/// Changed by <see cref="SharedGhostSystem.SetCanReturnToBody"/>
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/// </summary>
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// TODO MIRROR change this to use friend classes when thats merged
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanReturnToBody
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{
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get => _canReturnToBody;
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set
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{
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if (_canReturnToBody == value) return;
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_canReturnToBody = value;
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Dirty();
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}
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}
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/// <summary>
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/// Ghost color
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/// </summary>
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/// <remarks>Used to allow admins to change ghost colors. Should be removed if the capability to edit existing sprite colors is ever added back.</remarks>
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[DataField("color"), AutoNetworkedField]
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[ViewVariables(VVAccess.ReadWrite)]
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public Color color = Color.White;
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[DataField("canReturnToBody"), AutoNetworkedField]
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private bool _canReturnToBody;
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}
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public sealed partial class BooActionEvent : InstantActionEvent { }
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public sealed partial class ToggleFoVActionEvent : InstantActionEvent { };
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public sealed partial class ToggleGhostsActionEvent : InstantActionEvent { };
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public sealed partial class ToggleLightingActionEvent : InstantActionEvent { };
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