Files
tbd-station-14/Content.Server/Store/Conditions/BuyerJobCondition.cs

55 lines
1.8 KiB
C#

using Content.Server.Mind;
using Content.Server.Roles.Jobs;
using Content.Shared.Roles;
using Content.Shared.Store;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.Store.Conditions;
/// <summary>
/// Allows a store entry to be filtered out based on the user's job.
/// Supports both blacklists and whitelists
/// </summary>
public sealed partial class BuyerJobCondition : ListingCondition
{
/// <summary>
/// A whitelist of jobs prototypes that can purchase this listing. Only one needs to be found.
/// </summary>
[DataField("whitelist", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<JobPrototype>))]
public HashSet<string>? Whitelist;
/// <summary>
/// A blacklist of job prototypes that can purchase this listing. Only one needs to be found.
/// </summary>
[DataField("blacklist", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<JobPrototype>))]
public HashSet<string>? Blacklist;
public override bool Condition(ListingConditionArgs args)
{
var ent = args.EntityManager;
var minds = ent.System<MindSystem>();
// this is for things like surplus crate
if (!minds.TryGetMind(args.Buyer, out var mindId, out _))
return true;
var jobs = ent.System<JobSystem>();
if (jobs.MindTryGetJob(mindId, out var job, out _))
{
if (Blacklist != null)
{
if (job.PrototypeId != null && Blacklist.Contains(job.PrototypeId))
return false;
}
if (Whitelist != null)
{
if (job.PrototypeId == null || !Whitelist.Contains(job.PrototypeId))
return false;
}
}
return true;
}
}