Files
tbd-station-14/Content.Server/Objectives/Conditions/DieCondition.cs

56 lines
1.7 KiB
C#

using Content.Server.Mind;
using Content.Server.Objectives.Interfaces;
using JetBrains.Annotations;
using Robust.Shared.Utility;
namespace Content.Server.Objectives.Conditions
{
[UsedImplicitly]
[DataDefinition]
public sealed partial class DieCondition : IObjectiveCondition
{
private MindComponent? _mind;
public IObjectiveCondition GetAssigned(EntityUid mindId, MindComponent mind)
{
return new DieCondition { _mind = mind };
}
public string Title => Loc.GetString("objective-condition-die-title");
public string Description => Loc.GetString("objective-condition-die-description");
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ("Mobs/Ghosts/ghost_human.rsi"), "icon");
public float Progress
{
get
{
var entityManager = IoCManager.Resolve<EntityManager>();
var mindSystem = entityManager.System<MindSystem>();
return _mind == null || mindSystem.IsCharacterDeadIc(_mind) ? 1f : 0f;
}
}
public float Difficulty => 0.5f;
public bool Equals(IObjectiveCondition? other)
{
return other is DieCondition condition && Equals(_mind, condition._mind);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((DieCondition) obj);
}
public override int GetHashCode()
{
return (_mind != null ? _mind.GetHashCode() : 0);
}
}
}