Files
tbd-station-14/Content.Server/GameObjects/Components/Stack/StackComponent.cs
2019-08-25 15:07:26 +02:00

133 lines
3.6 KiB
C#

using System;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Stack
{
// TODO: Naming and presentation and such could use some improvement.
[RegisterComponent]
public class StackComponent : Component, IAttackBy, IExamine
{
private const string SerializationCache = "stack";
private int _count = 50;
private int _maxCount = 50;
public override string Name => "Stack";
[ViewVariables(VVAccess.ReadWrite)]
public int Count
{
get => _count;
set
{
_count = value;
if (_count <= 0)
{
Owner.Delete();
}
}
}
[ViewVariables]
public int MaxCount { get => _maxCount; private set => _maxCount = value; }
[ViewVariables]
public int AvailableSpace => MaxCount - Count;
[ViewVariables]
public object StackType { get; private set; }
public void Add(int amount)
{
Count += amount;
}
/// <summary>
/// Try to use an amount of items on this stack.
/// </summary>
/// <param name="amount"></param>
/// <returns>True if there were enough items to remove, false if not in which case nothing was changed.</returns>
public bool Use(int amount)
{
if (Count >= amount)
{
Count -= amount;
return true;
}
return false;
}
public override void ExposeData(ObjectSerializer serializer)
{
serializer.DataFieldCached(ref _maxCount, "max", 50);
serializer.DataFieldCached(ref _count, "count", MaxCount);
if (!serializer.Reading)
{
return;
}
if (serializer.TryGetCacheData(SerializationCache, out object stackType))
{
StackType = stackType;
return;
}
if (serializer.TryReadDataFieldCached("stacktype", out string raw))
{
var refl = IoCManager.Resolve<IReflectionManager>();
if (refl.TryParseEnumReference(raw, out var @enum))
{
stackType = @enum;
}
else
{
stackType = raw;
}
}
else
{
stackType = Owner.Prototype.ID;
}
serializer.SetCacheData(SerializationCache, stackType);
StackType = stackType;
}
public bool AttackBy(AttackByEventArgs eventArgs)
{
if (eventArgs.AttackWith.TryGetComponent<StackComponent>(out var stack))
{
if (!stack.StackType.Equals(StackType))
{
return false;
}
var toTransfer = Math.Min(Count, stack.AvailableSpace);
Count -= toTransfer;
stack.Add(toTransfer);
}
return false;
}
void IExamine.Examine(FormattedMessage message)
{
message.AddText($"There are {Count} things in the stack.");
}
}
public enum StackType
{
Metal,
Glass,
Cable,
Ointment,
Brutepack,
}
}