Files
tbd-station-14/Content.Shared/Preferences/Loadouts/Effects/SpeciesLoadoutEffect.cs
metalgearsloth 332f54a3ae Lobby refactor + species loadouts support (#27576)
* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
2024-05-12 09:18:21 +10:00

27 lines
852 B
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared.Humanoid.Prototypes;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Preferences.Loadouts.Effects;
public sealed partial class SpeciesLoadoutEffect : LoadoutEffect
{
[DataField(required: true)]
public List<ProtoId<SpeciesPrototype>> Species = new();
public override bool Validate(HumanoidCharacterProfile profile, RoleLoadout loadout, ICommonSession session, IDependencyCollection collection,
[NotNullWhen(false)] out FormattedMessage? reason)
{
if (Species.Contains(profile.Species))
{
reason = null;
return true;
}
reason = FormattedMessage.FromUnformatted(Loc.GetString("loadout-group-species-restriction"));
return false;
}
}