* Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using System.Linq;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Content.Client.Access.UI;
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using Content.Client.Doors.Electronics;
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using Content.Shared.Access;
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using Content.Shared.Doors.Electronics;
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using FancyWindow = Content.Client.UserInterface.Controls.FancyWindow;
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namespace Content.Client.Doors.Electronics;
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[GenerateTypedNameReferences]
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public sealed partial class DoorElectronicsConfigurationMenu : FancyWindow
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{
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private readonly DoorElectronicsBoundUserInterface _owner;
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private AccessLevelControl _buttonsList = new();
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public DoorElectronicsConfigurationMenu(DoorElectronicsBoundUserInterface ui, List<ProtoId<AccessLevelPrototype>> accessLevels, IPrototypeManager prototypeManager)
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{
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RobustXamlLoader.Load(this);
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_owner = ui;
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_buttonsList.Populate(accessLevels, prototypeManager);
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AccessLevelControlContainer.AddChild(_buttonsList);
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foreach (var (id, button) in _buttonsList.ButtonsList)
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{
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button.OnPressed += _ => _owner.UpdateConfiguration(
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_buttonsList.ButtonsList.Where(x => x.Value.Pressed).Select(x => x.Key).ToList());
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}
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}
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public void UpdateState(DoorElectronicsConfigurationState state)
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{
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_buttonsList.UpdateState(state.AccessList);
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}
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}
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