70 lines
2.6 KiB
C#
70 lines
2.6 KiB
C#
using Content.Server.ParticleAccelerator.Components;
|
|
using Content.Server.ParticleAccelerator.EntitySystems;
|
|
using Content.Server.Popups;
|
|
using Content.Server.Wires;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.Singularity.Components;
|
|
using Content.Shared.Wires;
|
|
using Robust.Server.GameObjects;
|
|
|
|
namespace Content.Server.ParticleAccelerator.Wires;
|
|
|
|
public sealed class ParticleAcceleratorLimiterWireAction : ComponentWireAction<ParticleAcceleratorControlBoxComponent>
|
|
{
|
|
public override string Name { get; set; } = "wire-name-pa-limiter";
|
|
public override Color Color { get; set; } = Color.Teal;
|
|
public override object StatusKey { get; } = ParticleAcceleratorWireStatus.Limiter;
|
|
|
|
public override StatusLightData? GetStatusLightData(Wire wire)
|
|
{
|
|
var result = base.GetStatusLightData(wire);
|
|
|
|
if (result.HasValue
|
|
&& EntityManager.TryGetComponent<ParticleAcceleratorControlBoxComponent>(wire.Owner, out var controller)
|
|
&& controller.MaxStrength >= ParticleAcceleratorPowerState.Level3)
|
|
result = new(Color.Purple, result.Value.State, result.Value.Text);
|
|
|
|
return result;
|
|
}
|
|
|
|
public override StatusLightState? GetLightState(Wire wire, ParticleAcceleratorControlBoxComponent component)
|
|
{
|
|
return StatusLightState.On;
|
|
}
|
|
|
|
public override bool Cut(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
|
|
{
|
|
controller.MaxStrength = ParticleAcceleratorPowerState.Level3;
|
|
return true;
|
|
}
|
|
|
|
public override bool Mend(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
|
|
{
|
|
|
|
controller.MaxStrength = ParticleAcceleratorPowerState.Level2;
|
|
if (controller.SelectedStrength <= controller.MaxStrength || controller.StrengthLocked)
|
|
return true;
|
|
|
|
// Yes, it's a feature that mending this wire WON'T WORK if the strength wire is also cut.
|
|
// Since that blocks SetStrength().
|
|
var paSystem = EntityManager.System<ParticleAcceleratorSystem>();
|
|
var userSession = EntityManager.TryGetComponent<ActorComponent>(user, out var actor) ? actor.PlayerSession : null;
|
|
paSystem.SetStrength(wire.Owner, controller.MaxStrength, userSession, controller);
|
|
return true;
|
|
}
|
|
|
|
public override void Pulse(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
|
|
{
|
|
EntityManager.System<PopupSystem>().PopupEntity(
|
|
Loc.GetString("particle-accelerator-control-box-component-wires-update-limiter-on-pulse"),
|
|
user,
|
|
PopupType.SmallCaution
|
|
);
|
|
}
|
|
|
|
public override void Update(Wire wire)
|
|
{
|
|
|
|
}
|
|
}
|