Files
tbd-station-14/Content.Client/GameObjects/Components/Kitchen/MicrowaveVisualizer.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

66 lines
2.4 KiB
C#

#nullable enable
using Content.Client.GameObjects.Components.Sound;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.GameObjects.Components.Sound;
using Content.Shared.Kitchen;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Log;
namespace Content.Client.GameObjects.Components.Kitchen
{
[UsedImplicitly]
public sealed class MicrowaveVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var loopingSoundComponent = component.Owner.GetComponentOrNull<LoopingSoundComponent>();
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out MicrowaveVisualState state))
{
state = MicrowaveVisualState.Idle;
}
switch (state)
{
case MicrowaveVisualState.Idle:
sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_unlit");
loopingSoundComponent?.StopAllSounds();
break;
case MicrowaveVisualState.Cooking:
sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_running_unlit");
var audioParams = AudioParams.Default;
audioParams.Loop = true;
var scheduledSound = new ScheduledSound();
scheduledSound.Filename = "/Audio/Machines/microwave_loop.ogg";
scheduledSound.AudioParams = audioParams;
loopingSoundComponent?.StopAllSounds();
loopingSoundComponent?.AddScheduledSound(scheduledSound);
break;
default:
Logger.Debug($"Something terrible happened in {this}");
break;
}
var glowingPartsVisible = !(component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) && !powered);
sprite.LayerSetVisible(MicrowaveVisualizerLayers.BaseUnlit, glowingPartsVisible);
}
private enum MicrowaveVisualizerLayers : byte
{
Base,
BaseUnlit
}
}
}