Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Ranged/Hitscan/HitscanWeaponComponent.cs
Pieter-Jan Briers d7074bf74f Construction System. (#87)
* Construction WiP

* Construction kinda works!

* Lots more construction work.

* It mostly works!
2018-08-02 08:29:55 +02:00

68 lines
2.7 KiB
C#

using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Shared.Audio;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Physics;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Physics;
using System;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
{
public class HitscanWeaponComponent : RangedWeaponComponent
{
public override string Name => "HitscanWeapon";
string spritename = "Objects/laser.png";
protected override void Fire(IEntity user, GridLocalCoordinates clicklocation)
{
var userposition = user.GetComponent<ITransformComponent>().WorldPosition; //Remember world positions are ephemeral and can only be used instantaneously
var angle = new Angle(clicklocation.Position - userposition);
var ray = new Ray(userposition, angle.ToVec());
var raycastresults = IoCManager.Resolve<ICollisionManager>().IntersectRay(ray, 20, Owner.GetComponent<ITransformComponent>().GetMapTransform().Owner);
Hit(raycastresults);
AfterEffects(user, raycastresults, angle);
}
protected virtual void Hit(RayCastResults ray)
{
if (ray.HitEntity != null && ray.HitEntity.TryGetComponent(out DamageableComponent damage))
{
damage.TakeDamage(DamageType.Heat, 10);
}
}
protected virtual void AfterEffects(IEntity user, RayCastResults ray, Angle angle)
{
var time = IoCManager.Resolve<IGameTiming>().CurTime;
var offset = angle.ToVec() * ray.Distance / 2;
EffectSystemMessage message = new EffectSystemMessage
{
EffectSprite = spritename,
Born = time,
DeathTime = time + TimeSpan.FromSeconds(1),
Size = new Vector2(ray.Distance, 1f),
Coordinates = user.GetComponent<ITransformComponent>().LocalPosition.Translated(offset),
//Rotated from east facing
Rotation = (float)angle.Theta,
ColorDelta = new Vector4(0, 0, 0, -1500f),
Color = new Vector4(255, 255, 255, 750),
Shaded = false
};
var mgr = IoCManager.Resolve<IEntitySystemManager>();
mgr.GetEntitySystem<EffectSystem>().CreateParticle(message);
mgr.GetEntitySystem<AudioSystem>().Play("/Audio/laser.ogg", Owner, AudioParams.Default.WithVolume(-5));
}
}
}