* WiP Data Rework. * Convert stationstation to new map format. * stationstation.yml v2 * Update submodule
210 lines
6.7 KiB
C#
210 lines
6.7 KiB
C#
using Content.Shared.GameObjects.Components.Power;
|
|
using SS14.Shared.GameObjects;
|
|
using SS14.Shared.Interfaces.GameObjects;
|
|
using SS14.Shared.IoC;
|
|
using SS14.Shared.Serialization;
|
|
using SS14.Shared.Utility;
|
|
using System;
|
|
using YamlDotNet.RepresentationModel;
|
|
|
|
namespace Content.Server.GameObjects.Components.Power
|
|
{
|
|
/// <summary>
|
|
/// Feeds energy from the powernet and may have the ability to supply back into it
|
|
/// </summary>
|
|
public class PowerStorageComponent : Component
|
|
{
|
|
public override string Name => "PowerStorage";
|
|
|
|
public ChargeState LastChargeState { get; private set; } = ChargeState.Still;
|
|
public DateTime LastChargeStateChange { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Maximum amount of energy the internal battery can store.
|
|
/// In Joules.
|
|
/// </summary>
|
|
public float Capacity => _capacity;
|
|
private float _capacity = 10000; // Arbitrary value, replace.
|
|
|
|
/// <summary>
|
|
/// Energy the battery is currently storing.
|
|
/// In Joules.
|
|
/// </summary>
|
|
public float Charge => _charge;
|
|
private float _charge = 0;
|
|
|
|
/// <summary>
|
|
/// Rate at which energy will be taken to charge internal battery.
|
|
/// In Watts.
|
|
/// </summary>
|
|
public float ChargeRate => _chargeRate;
|
|
private float _chargeRate = 1000;
|
|
|
|
/// <summary>
|
|
/// Rate at which energy will be distributed to the powernet if needed.
|
|
/// In Watts.
|
|
/// </summary>
|
|
public float DistributionRate => _distributionRate;
|
|
private float _distributionRate = 1000;
|
|
|
|
public bool Full => Charge >= Capacity;
|
|
|
|
private bool _chargepowernet = false;
|
|
|
|
/// <summary>
|
|
/// Do we distribute power into the powernet from our stores if the powernet requires it?
|
|
/// </summary>
|
|
public bool ChargePowernet
|
|
{
|
|
get => _chargepowernet;
|
|
set
|
|
{
|
|
_chargepowernet = value;
|
|
if (Owner.TryGetComponent(out PowerNodeComponent node))
|
|
{
|
|
if (node.Parent != null)
|
|
node.Parent.UpdateStorageType(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataField(ref _capacity, "capacity", 10000);
|
|
serializer.DataField(ref _charge, "charge", 0);
|
|
serializer.DataField(ref _chargeRate, "chargerate", 1000);
|
|
serializer.DataField(ref _distributionRate, "distributionrate", 1000);
|
|
serializer.DataField(ref _chargepowernet, "chargepowernet", false);
|
|
}
|
|
|
|
public override void OnAdd()
|
|
{
|
|
base.OnAdd();
|
|
|
|
if (!Owner.TryGetComponent(out PowerNodeComponent node))
|
|
{
|
|
Owner.AddComponent<PowerNodeComponent>();
|
|
node = Owner.GetComponent<PowerNodeComponent>();
|
|
}
|
|
node.OnPowernetConnect += PowernetConnect;
|
|
node.OnPowernetDisconnect += PowernetDisconnect;
|
|
node.OnPowernetRegenerate += PowernetRegenerate;
|
|
}
|
|
|
|
public override void OnRemove()
|
|
{
|
|
if (Owner.TryGetComponent(out PowerNodeComponent node))
|
|
{
|
|
if (node.Parent != null)
|
|
{
|
|
node.Parent.RemovePowerStorage(this);
|
|
}
|
|
|
|
node.OnPowernetConnect -= PowernetConnect;
|
|
node.OnPowernetDisconnect -= PowernetDisconnect;
|
|
node.OnPowernetRegenerate -= PowernetRegenerate;
|
|
}
|
|
|
|
base.OnRemove();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the storage can supply the amount of charge directly requested
|
|
/// </summary>
|
|
public bool CanDeductCharge(float todeduct)
|
|
{
|
|
if (Charge > todeduct)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deducts the requested charge from the energy storage
|
|
/// </summary>
|
|
public void DeductCharge(float todeduct)
|
|
{
|
|
_charge = Math.Max(0, Charge - todeduct);
|
|
LastChargeState = ChargeState.Discharging;
|
|
LastChargeStateChange = DateTime.Now;
|
|
}
|
|
|
|
public void AddCharge(float charge)
|
|
{
|
|
_charge = Math.Min(Capacity, Charge + charge);
|
|
LastChargeState = ChargeState.Charging;
|
|
LastChargeStateChange = DateTime.Now;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the amount of energy that can be taken in by this storage in the specified amount of time.
|
|
/// </summary>
|
|
public float RequestCharge(float frameTime)
|
|
{
|
|
return Math.Min(ChargeRate * frameTime, Capacity - Charge);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the amount of energy available for discharge in the specified amount of time.
|
|
/// </summary>
|
|
public float AvailableCharge(float frameTime)
|
|
{
|
|
return Math.Min(DistributionRate * frameTime, Charge);
|
|
}
|
|
|
|
public ChargeState GetChargeState()
|
|
{
|
|
return GetChargeState(TimeSpan.FromSeconds(1));
|
|
}
|
|
|
|
public ChargeState GetChargeState(TimeSpan timeout)
|
|
{
|
|
if (LastChargeStateChange + timeout > DateTime.Now)
|
|
{
|
|
return LastChargeState;
|
|
}
|
|
return ChargeState.Still;
|
|
}
|
|
|
|
public void ChargePowerTick(float frameTime)
|
|
{
|
|
if (Full)
|
|
{
|
|
return;
|
|
}
|
|
AddCharge(RequestCharge(frameTime));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Node has become anchored to a powernet
|
|
/// </summary>
|
|
/// <param name="sender"></param>
|
|
/// <param name="eventarg"></param>
|
|
private void PowernetConnect(object sender, PowernetEventArgs eventarg)
|
|
{
|
|
eventarg.Powernet.AddPowerStorage(this);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Node has had its powernet regenerated
|
|
/// </summary>
|
|
/// <param name="sender"></param>
|
|
/// <param name="eventarg"></param>
|
|
private void PowernetRegenerate(object sender, PowernetEventArgs eventarg)
|
|
{
|
|
eventarg.Powernet.AddPowerStorage(this);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Node has become unanchored from a powernet
|
|
/// </summary>
|
|
/// <param name="sender"></param>
|
|
/// <param name="eventarg"></param>
|
|
private void PowernetDisconnect(object sender, PowernetEventArgs eventarg)
|
|
{
|
|
eventarg.Powernet.RemovePowerStorage(this);
|
|
}
|
|
}
|
|
}
|