* Construction WiP * Construction kinda works! * Lots more construction work. * It mostly works!
156 lines
9.0 KiB
XML
156 lines
9.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">x64</Platform>
|
|
<ProjectGuid>{B38DBBD0-04C2-4D1A-84E2-B3446F6ADF2A}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>Content.Server</RootNamespace>
|
|
<AssemblyName>Content.Server</AssemblyName>
|
|
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<ContentAssemblyTarget>..\engine\bin\Server\Resources\Assemblies\</ContentAssemblyTarget>
|
|
<OutputPath>..\bin\Content.Server\</OutputPath>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<CodeAnalysisRuleSet Condition="'$(ActualOS)' == 'Windows'">MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<DebugType>portable</DebugType>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
|
<DefineConstants>TRACE;RELEASE</DefineConstants>
|
|
<Optimize>true</Optimize>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<DebugType>portable</DebugType>
|
|
<PlatformTarget>x64</PlatformTarget>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
|
<DefineConstants>TRACE;RELEASE</DefineConstants>
|
|
<Optimize>true</Optimize>
|
|
<PlatformTarget>x64</PlatformTarget>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DefineConstants>TRACE;RELEASE</DefineConstants>
|
|
<Optimize>true</Optimize>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<DebugType>portable</DebugType>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core" />
|
|
<Reference Include="System.Xml.Linq" />
|
|
<Reference Include="System.Data.DataSetExtensions" />
|
|
<Reference Include="Microsoft.CSharp" />
|
|
<Reference Include="System.Data" />
|
|
<Reference Include="System.Net.Http" />
|
|
<Reference Include="System.Xml" />
|
|
<Reference Include="YamlDotNet, Version=4.3.1.0, Culture=neutral, processorArchitecture=MSIL">
|
|
<HintPath>$(SolutionDir)packages\YamlDotNet.4.3.1\lib\net45\YamlDotNet.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ValueTuple">
|
|
<HintPath>$(SolutionDir)packages\System.ValueTuple.4.4.0\lib\netstandard1.0\System.ValueTuple.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="AI\AimShootLifeProcessor.cs" />
|
|
<Compile Include="EntryPoint.cs" />
|
|
<Compile Include="GameObjects\Components\Doors\ServerDoorComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Interactable\Tools\BaseTool.cs" />
|
|
<Compile Include="GameObjects\Components\Interactable\Tools\CrowbarComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Interactable\Tools\MultitoolComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Interactable\Tools\ScrewdriverComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Interactable\Tools\WelderComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Interactable\Tools\WirecutterComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Interactable\Tools\WrenchComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Items\Clothing\ClothingComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Items\Storage\StoreableComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Items\Storage\ServerStorageComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Items\Storage\ItemComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Power\PowerStorageComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Power\PowerGeneratorComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Power\PowerDevice.cs" />
|
|
<Compile Include="GameObjects\Components\Power\Powernet.cs" />
|
|
<Compile Include="GameObjects\Components\Power\PowerNodeComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Power\PowerProviderComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Power\PowerTransferComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Projectiles\ProjectileComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Weapon\Melee\MeleeWeaponComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Weapon\Ranged\Hitscan\HitscanWeaponComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Weapon\Ranged\Projectile\ProjectileWeapon.cs" />
|
|
<Compile Include="GameObjects\Components\Weapon\Ranged\RangedWeapon.cs" />
|
|
<Compile Include="GameObjects\ContainerSlot.cs" />
|
|
<Compile Include="GameObjects\EntitySystems\Click\ClickParser.cs" />
|
|
<Compile Include="GameObjects\EntitySystems\Click\ExamineSystem.cs" />
|
|
<Compile Include="GameObjects\EntitySystems\Click\InteractionSystem.cs" />
|
|
<Compile Include="GameObjects\EntitySystems\DoorSystem.cs" />
|
|
<Compile Include="GameObjects\EntitySystems\PowerApcSystem.cs" />
|
|
<Compile Include="GameObjects\EntitySystems\PowerSmesSystem.cs" />
|
|
<Compile Include="GameObjects\EntitySystems\PowerSystem.cs" />
|
|
<Compile Include="GameObjects\EntitySystems\WelderSystem.cs" />
|
|
<Compile Include="GameObjects\TemperatureSystem.cs" />
|
|
<Compile Include="Interfaces\GameObjects\Components\Items\IHandsComponent.cs" />
|
|
<Compile Include="GameObjects\Components\GUI\ServerHandsComponent.cs" />
|
|
<Compile Include="GameObjects\Components\GUI\InventoryComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Damage\DamageableComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Damage\DestructibleComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Damage\ResistanceSet.cs" />
|
|
<Compile Include="GameObjects\Components\Temperature\TemperatureComponent.cs" />
|
|
<Compile Include="Interfaces\GameObjects\IOnDamageBehavior.cs" />
|
|
<Compile Include="Placement\SpawnHelpers.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="Interfaces\GameObjects\Components\Temperature\ITemperatureComponent.cs" />
|
|
<Compile Include="Interfaces\GameObjects\Components\Damage\IDamageableComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Power\PoweredLightComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Power\PowerDebugTool.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\Content.Shared\Content.Shared.csproj">
|
|
<Project>{26aeebb3-dde7-443a-9f43-7bc7f4acf6b5}</Project>
|
|
<Name>Content.Shared</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\engine\Lidgren.Network\Lidgren.Network.csproj">
|
|
<Project>{59250baf-0000-0000-0000-000000000000}</Project>
|
|
<Name>Lidgren.Network</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\engine\SS14.Server\SS14.Server.csproj">
|
|
<Project>{b04aae71-0000-0000-0000-000000000000}</Project>
|
|
<Name>SS14.Server</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\engine\SS14.Shared\SS14.Shared.csproj">
|
|
<Project>{0529f740-0000-0000-0000-000000000000}</Project>
|
|
<Name>SS14.Shared</Name>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<Import Project="..\SS14.Content.targets" />
|
|
<Target Name="AfterBuild" DependsOnTargets="CopyContentAssemblies" />
|
|
<ItemGroup>
|
|
<ContentAssemblies Include="$(OutputPath)Content.Server.dll" />
|
|
<ContentAssemblies Include="$(OutputPath)Content.Shared.dll" />
|
|
<ContentAssemblies Include="$(OutputPath)Content.Server.pdb" Condition="'$(Configuration)' == 'Debug'" />
|
|
<ContentAssemblies Include="$(OutputPath)Content.Shared.pdb" Condition="'$(Configuration)' == 'Debug'" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="app.config" />
|
|
<None Include="packages.config" />
|
|
<Compile Include="GameObjects\Components\Power\SmesComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Power\ApcComponent.cs" />
|
|
<Compile Include="Materials\Material.cs" />
|
|
<Compile Include="GameObjects\Components\Materials\MaterialComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Stack\StackComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Construction\ConstructorComponent.cs" />
|
|
<Compile Include="GameObjects\Components\Construction\ConstructionComponent.cs" />
|
|
</ItemGroup>
|
|
</Project> |