149 lines
5.7 KiB
C#
149 lines
5.7 KiB
C#
using Content.Shared.Hands;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Maps;
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using Content.Shared.Popups;
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using Content.Shared.Sound.Components;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Shared.Sound;
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/// <summary>
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/// Will play a sound on various events if the affected entity has a component derived from BaseEmitSoundComponent
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/// </summary>
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[UsedImplicitly]
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public abstract class SharedEmitSoundSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly INetManager _netMan = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefMan = default!;
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[Dependency] protected readonly IRobustRandom Random = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] protected readonly SharedPopupSystem Popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmitSoundOnSpawnComponent, ComponentInit>(OnEmitSpawnOnInit);
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SubscribeLocalEvent<EmitSoundOnLandComponent, LandEvent>(OnEmitSoundOnLand);
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SubscribeLocalEvent<EmitSoundOnUseComponent, UseInHandEvent>(OnEmitSoundOnUseInHand);
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SubscribeLocalEvent<EmitSoundOnThrowComponent, ThrownEvent>(OnEmitSoundOnThrown);
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SubscribeLocalEvent<EmitSoundOnActivateComponent, ActivateInWorldEvent>(OnEmitSoundOnActivateInWorld);
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SubscribeLocalEvent<EmitSoundOnPickupComponent, GotEquippedHandEvent>(OnEmitSoundOnPickup);
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SubscribeLocalEvent<EmitSoundOnDropComponent, DroppedEvent>(OnEmitSoundOnDrop);
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SubscribeLocalEvent<EmitSoundOnCollideComponent, EntityUnpausedEvent>(OnEmitSoundUnpaused);
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SubscribeLocalEvent<EmitSoundOnCollideComponent, StartCollideEvent>(OnEmitSoundOnCollide);
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}
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private void OnEmitSpawnOnInit(EntityUid uid, EmitSoundOnSpawnComponent component, ComponentInit args)
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{
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TryEmitSound(uid, component, predict: false);
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}
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private void OnEmitSoundOnLand(EntityUid uid, BaseEmitSoundComponent component, ref LandEvent args)
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{
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if (!args.PlaySound ||
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!TryComp<TransformComponent>(uid, out var xform) ||
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!_mapManager.TryGetGrid(xform.GridUid, out var grid))
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{
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return;
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}
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var tile = grid.GetTileRef(xform.Coordinates);
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// Handle maps being grids (we'll still emit the sound).
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if (xform.GridUid != xform.MapUid && tile.IsSpace(_tileDefMan))
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return;
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// hand throwing not predicted sadly
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TryEmitSound(uid, component, args.User, false);
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}
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private void OnEmitSoundOnUseInHand(EntityUid uid, EmitSoundOnUseComponent component, UseInHandEvent args)
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{
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// Intentionally not checking whether the interaction has already been handled.
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TryEmitSound(uid, component, args.User);
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if (component.Handle)
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args.Handled = true;
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}
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private void OnEmitSoundOnThrown(EntityUid uid, BaseEmitSoundComponent component, ThrownEvent args)
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{
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TryEmitSound(uid, component, args.User, false);
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}
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private void OnEmitSoundOnActivateInWorld(EntityUid uid, EmitSoundOnActivateComponent component, ActivateInWorldEvent args)
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{
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// Intentionally not checking whether the interaction has already been handled.
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TryEmitSound(uid, component, args.User);
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if (component.Handle)
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args.Handled = true;
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}
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private void OnEmitSoundOnPickup(EntityUid uid, EmitSoundOnPickupComponent component, GotEquippedHandEvent args)
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{
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TryEmitSound(uid, component, args.User);
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}
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private void OnEmitSoundOnDrop(EntityUid uid, EmitSoundOnDropComponent component, DroppedEvent args)
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{
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TryEmitSound(uid, component, args.User);
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}
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protected void TryEmitSound(EntityUid uid, BaseEmitSoundComponent component, EntityUid? user=null, bool predict=true)
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{
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if (component.Sound == null)
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return;
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if (predict)
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{
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_audioSystem.PlayPredicted(component.Sound, uid, user);
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}
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else if (_netMan.IsServer)
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{
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// don't predict sounds that client couldn't have played already
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_audioSystem.PlayPvs(component.Sound, uid);
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}
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}
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private void OnEmitSoundUnpaused(EntityUid uid, EmitSoundOnCollideComponent component, ref EntityUnpausedEvent args)
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{
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component.NextSound += args.PausedTime;
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}
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private void OnEmitSoundOnCollide(EntityUid uid, EmitSoundOnCollideComponent component, ref StartCollideEvent args)
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{
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if (!args.OurFixture.Hard ||
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!args.OtherFixture.Hard ||
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!TryComp<PhysicsComponent>(uid, out var physics) ||
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physics.LinearVelocity.Length < component.MinimumVelocity ||
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_timing.CurTime < component.NextSound)
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{
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return;
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}
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const float MaxVolumeVelocity = 10f;
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const float MinVolume = -10f;
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const float MaxVolume = 2f;
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var fraction = MathF.Min(1f, (physics.LinearVelocity.Length - component.MinimumVelocity) / MaxVolumeVelocity);
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var volume = MinVolume + (MaxVolume - MinVolume) * fraction;
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component.NextSound = _timing.CurTime + EmitSoundOnCollideComponent.CollideCooldown;
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if (_netMan.IsServer)
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_audioSystem.PlayPvs(component.Sound, uid, AudioParams.Default.WithVolume(volume));
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}
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}
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