* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
108 lines
3.0 KiB
C#
108 lines
3.0 KiB
C#
using Lidgren.Network;
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using Robust.Shared.Network;
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namespace Content.Shared.Sandbox
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{
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public abstract class SharedSandboxManager
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{
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protected sealed class MsgSandboxStatus : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgSandboxStatus);
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public MsgSandboxStatus(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public bool SandboxAllowed { get; set; }
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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SandboxAllowed = buffer.ReadBoolean();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(SandboxAllowed);
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}
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}
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protected sealed class MsgSandboxRespawn : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgSandboxRespawn);
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public MsgSandboxRespawn(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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}
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}
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protected sealed class MsgSandboxGiveAccess : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgSandboxGiveAccess);
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public MsgSandboxGiveAccess(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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}
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}
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protected sealed class MsgSandboxGiveAghost : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgSandboxGiveAghost);
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public MsgSandboxGiveAghost(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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}
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}
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protected sealed class MsgSandboxSuicide : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgSandboxSuicide);
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public MsgSandboxSuicide(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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}
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}
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}
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}
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