Files
tbd-station-14/Content.Server/GameObjects/Components/Kitchen/ButcherableComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

30 lines
790 B
C#

#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Kitchen
{
/// <summary>
/// Indicates that the entity can be thrown on a kitchen spike for butchering.
/// </summary>
[RegisterComponent]
public class ButcherableComponent : Component
{
public override string Name => "Butcherable";
[ViewVariables]
public string? MeatPrototype => _meatPrototype;
[ViewVariables]
private string? _meatPrototype;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _meatPrototype, "meat", null);
}
}
}