* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
30 lines
790 B
C#
30 lines
790 B
C#
#nullable enable
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Kitchen
|
|
{
|
|
/// <summary>
|
|
/// Indicates that the entity can be thrown on a kitchen spike for butchering.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public class ButcherableComponent : Component
|
|
{
|
|
public override string Name => "Butcherable";
|
|
|
|
[ViewVariables]
|
|
public string? MeatPrototype => _meatPrototype;
|
|
|
|
[ViewVariables]
|
|
private string? _meatPrototype;
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
serializer.DataField(ref _meatPrototype, "meat", null);
|
|
}
|
|
}
|
|
}
|
|
|