* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
63 lines
2.3 KiB
C#
63 lines
2.3 KiB
C#
#nullable enable
|
|
using System.Linq;
|
|
using Content.Server.GameObjects.Components.Body.Circulatory;
|
|
using Content.Server.GameObjects.Components.Body.Respiratory;
|
|
using Content.Shared.Chemistry;
|
|
using Content.Shared.GameObjects.Components.Chemistry;
|
|
using Content.Shared.Interfaces.GameObjects.Components;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.GameObjects.Components.Chemistry
|
|
{
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(SolutionAreaEffectComponent))]
|
|
public class SmokeSolutionAreaEffectComponent : SolutionAreaEffectComponent
|
|
{
|
|
public override string Name => "SmokeSolutionAreaEffect";
|
|
|
|
protected override void UpdateVisuals()
|
|
{
|
|
if (Owner.TryGetComponent(out AppearanceComponent? appearance) &&
|
|
SolutionContainerComponent != null)
|
|
{
|
|
appearance.SetData(SmokeVisuals.Color, SolutionContainerComponent.Color);
|
|
}
|
|
}
|
|
|
|
protected override void ReactWithEntity(IEntity entity, double solutionFraction)
|
|
{
|
|
if (SolutionContainerComponent == null)
|
|
return;
|
|
|
|
if (!entity.TryGetComponent(out BloodstreamComponent? bloodstream))
|
|
return;
|
|
|
|
if (entity.TryGetComponent(out InternalsComponent? internals) &&
|
|
internals.AreInternalsWorking())
|
|
return;
|
|
|
|
var cloneSolution = SolutionContainerComponent.Solution.Clone();
|
|
var transferAmount = ReagentUnit.Min(cloneSolution.TotalVolume * solutionFraction, bloodstream.EmptyVolume);
|
|
var transferSolution = cloneSolution.SplitSolution(transferAmount);
|
|
|
|
foreach (var reagentQuantity in transferSolution.Contents.ToArray())
|
|
{
|
|
if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
|
|
var reagent = PrototypeManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
|
|
transferSolution.RemoveReagent(reagentQuantity.ReagentId,reagent.ReactionEntity(entity, ReactionMethod.Ingestion, reagentQuantity.Quantity));
|
|
}
|
|
|
|
bloodstream.TryTransferSolution(transferSolution);
|
|
}
|
|
|
|
|
|
protected override void OnKill()
|
|
{
|
|
if (Owner.Deleted)
|
|
return;
|
|
Owner.Delete();
|
|
}
|
|
}
|
|
}
|