* Adds tile removing behavior to CrowbarComponent. Add FloorTileItemComponent. Add genhit.ogg Add tile.png for testing * fixes * Gives ContentTileDefinition a default value for tile item to drop. Adds a few more tileitems. * Changes per review request * move stack.use and if statement
53 lines
2.2 KiB
C#
53 lines
2.2 KiB
C#
using Content.Server.GameObjects.EntitySystems;
|
|
using Content.Shared.Maps;
|
|
using Robust.Server.GameObjects.EntitySystems;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Map;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Map;
|
|
|
|
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
|
{
|
|
[RegisterComponent]
|
|
public class CrowbarComponent : ToolComponent, IAfterAttack
|
|
{
|
|
#pragma warning disable 649
|
|
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
|
|
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
|
[Dependency] private readonly IMapManager _mapManager;
|
|
#pragma warning restore 649
|
|
|
|
/// <summary>
|
|
/// Tool that can be used to crowbar things apart, such as deconstructing
|
|
/// </summary>
|
|
public override string Name => "Crowbar";
|
|
|
|
public void AfterAttack(AfterAttackEventArgs eventArgs)
|
|
{
|
|
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
|
|
var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
|
|
|
|
var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
|
|
float distance = coordinates.Distance(_mapManager, Owner.Transform.GridPosition);
|
|
|
|
if (distance > InteractionSystem.InteractionRange)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
|
|
if (tileDef.CanCrowbar)
|
|
{
|
|
var underplating = _tileDefinitionManager["underplating"];
|
|
mapGrid.SetTile(eventArgs.ClickLocation, new Tile(underplating.TileId));
|
|
_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/crowbar.ogg", Owner);
|
|
//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
|
|
var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName);
|
|
tileItem.Transform.GridPosition = coordinates;
|
|
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
|
|
}
|
|
}
|
|
}
|
|
}
|