32 lines
948 B
C#
32 lines
948 B
C#
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Singularity.Components
|
|
{
|
|
[RegisterComponent, NetworkedComponent]
|
|
[AutoGenerateComponentState]
|
|
public sealed partial class SingularityDistortionComponent : Component
|
|
{
|
|
// TODO: use access and remove this funny stuff
|
|
[DataField("intensity")]
|
|
private float _intensity = 31.25f;
|
|
|
|
[DataField("falloffPower")]
|
|
private float _falloffPower = MathF.Sqrt(2f);
|
|
|
|
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
|
|
public float Intensity
|
|
{
|
|
get => _intensity;
|
|
set => this.SetAndDirtyIfChanged(ref _intensity, value);
|
|
}
|
|
|
|
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
|
|
public float FalloffPower
|
|
{
|
|
get => _falloffPower;
|
|
set => this.SetAndDirtyIfChanged(ref _falloffPower, value);
|
|
}
|
|
}
|
|
}
|