Files
tbd-station-14/Content.Server/Mind/TransferMindOnGibSystem.cs
2022-10-15 15:06:01 -07:00

38 lines
1.1 KiB
C#

using System.Linq;
using Content.Server.Body.Components;
using Content.Server.Mind.Components;
using Content.Shared.Tag;
using Robust.Shared.Random;
namespace Content.Server.Mind;
/// <summary>
/// This handles transfering a target's mind
/// to a different entity when they gib.
/// used for skeletons.
/// </summary>
public sealed class TransferMindOnGibSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly TagSystem _tag = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<TransferMindOnGibComponent, BeingGibbedEvent>(OnGib);
}
private void OnGib(EntityUid uid, TransferMindOnGibComponent component, BeingGibbedEvent args)
{
if (!TryComp<MindComponent>(uid, out var mindcomp) || mindcomp.Mind == null)
return;
var validParts = args.GibbedParts.Where(p => _tag.HasTag(p, component.TargetTag)).ToHashSet();
if (!validParts.Any())
return;
var ent = _random.Pick(validParts);
mindcomp.Mind.TransferTo(ent);
}
}