Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/SecretStashComponent.cs
Alex Evgrashin 02ea6ce57c Toilet (#3012)
* Ported sprites from eris

* Added yml

* lid open/close logic

* interactivity

* Working on new secret stash component

* Object will drop on destruction

* Can get item and examine message

* Reagent container and some cleaning

* Moved potted plant to stash

* New base prefab

* Now you can deconstruct toilet

* Small fixes

* Fixed unknown components errors

* Fixed grammar errors

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Now use prob

* More grammar

* Update Content.Server/Construction/Conditions/ToiletLidClosed.cs

Aaaaaaaa

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* No delays

* Amazing sound design

* Moved sound to mono

* Toilet viz

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-20 18:02:34 +11:00

120 lines
4.2 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.GUI;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Items.Storage
{
/// <summary>
/// Logic for secret single slot stash, like plant pot or toilet cistern
/// </summary>
[RegisterComponent]
public class SecretStashComponent : Component, IDestroyAct
{
public override string Name => "SecretStash";
[ViewVariables] private int _maxItemSize;
[ViewVariables] private string _secretPartName = "";
[ViewVariables] private ContainerSlot _itemContainer = default!;
public override void Initialize()
{
base.Initialize();
_itemContainer = ContainerManagerComponent.Ensure<ContainerSlot>("stash", Owner, out _);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _maxItemSize, "maxItemSize", (int) ReferenceSizes.Pocket);
serializer.DataField(ref _secretPartName, "secretPartName", Loc.GetString("{0:theName}"));
}
/// <summary>
/// Tries to hide item inside secret stash from hands of user
/// </summary>
/// <param name="user"></param>
/// <param name="itemToHide"></param>
/// <returns>True if item was hidden inside stash</returns>
public bool TryHideItem(IEntity user, IEntity itemToHide)
{
if (_itemContainer.ContainedEntity != null)
{
Owner.PopupMessage(user, Loc.GetString("There's already something in here?!"));
return false;
}
if (!itemToHide.TryGetComponent(out ItemComponent? item))
return false;
if (item.Size > _maxItemSize)
{
Owner.PopupMessage(user,
Loc.GetString("{0:TheName} is too big to fit in {1}!", itemToHide, _secretPartName));
return false;
}
if (!user.TryGetComponent(out IHandsComponent? hands))
return false;
if (!hands.Drop(itemToHide, _itemContainer))
return false;
Owner.PopupMessage(user, Loc.GetString("You hide {0:theName} in {1}.", itemToHide, _secretPartName));
return true;
}
/// <summary>
/// Try get item and place it in users hand
/// If user can't take it by hands, will drop item from container
/// </summary>
/// <param name="user"></param>
/// <returns>True if user recieved item</returns>
public bool TryGetItem(IEntity user)
{
if (_itemContainer.ContainedEntity == null)
return false;
Owner.PopupMessage(user, Loc.GetString("There was something inside {0}!", _secretPartName));
if (user.TryGetComponent(out HandsComponent? hands))
{
if (!_itemContainer.ContainedEntity.TryGetComponent(out ItemComponent? item))
return false;
hands.PutInHandOrDrop(item);
}
else if (_itemContainer.Remove(_itemContainer.ContainedEntity))
{
_itemContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
}
return true;
}
/// <summary>
/// Is there something inside secret stash item container?
/// </summary>
/// <returns></returns>
public bool HasItemInside()
{
return _itemContainer.ContainedEntity != null;
}
public void OnDestroy(DestructionEventArgs eventArgs)
{
// drop item inside
if (_itemContainer.ContainedEntity != null)
{
_itemContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
}
}
}
}