Files
tbd-station-14/Content.Server/GameObjects/Components/Destructible/Thresholds/Behavior/PlaySoundCollectionBehavior.cs
2021-02-04 17:44:49 +01:00

35 lines
1.1 KiB
C#

using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
{
public class PlaySoundCollectionBehavior : IThresholdBehavior
{
/// <summary>
/// Sound collection from which to pick a random sound to play.
/// </summary>
private string SoundCollection { get; set; }
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.SoundCollection, "soundCollection", string.Empty);
}
public void Trigger(IEntity owner, DestructibleSystem system)
{
if (string.IsNullOrEmpty(SoundCollection))
{
return;
}
var sound = AudioHelpers.GetRandomFileFromSoundCollection(SoundCollection);
var pos = owner.Transform.Coordinates;
system.AudioSystem.PlayAtCoords(sound, pos, AudioHelpers.WithVariation(0.125f));
}
}
}