Files
tbd-station-14/Content.Server/GameObjects/Components/Destructible/Thresholds/Behavior/GibBehavior.cs
2021-02-04 17:44:49 +01:00

29 lines
828 B
C#

using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Body;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
{
[UsedImplicitly]
public class GibBehavior : IThresholdBehavior
{
private bool _recursive = true;
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(ref _recursive, "recursive", true);
}
public void Trigger(IEntity owner, DestructibleSystem system)
{
if (owner.TryGetComponent(out IBody body))
{
body.Gib(_recursive);
}
}
}
}