30 lines
836 B
C#
30 lines
836 B
C#
#nullable enable
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using System.Threading.Tasks;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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public class SetAnchor : IGraphAction
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{
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.Value, "value", true);
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}
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public bool Value { get; private set; } = true;
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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if (!entity.TryGetComponent(out IPhysicsComponent? physics)) return;
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physics.Anchored = Value;
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}
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}
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}
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