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tbd-station-14/Content.Server/Alert/Click/ResistFire.cs
2021-02-04 17:44:49 +01:00

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using Content.Server.GameObjects.Components.Atmos;
using Content.Shared.Alert;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
namespace Content.Server.Alert.Click
{
/// <summary>
/// Resist fire
/// </summary>
[UsedImplicitly]
public class ResistFire : IAlertClick
{
void IExposeData.ExposeData(ObjectSerializer serializer) { }
public void AlertClicked(ClickAlertEventArgs args)
{
if (args.Player.TryGetComponent(out FlammableComponent flammable))
{
flammable.Resist();
}
}
}
}