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d5cd82de60bd1cf134eb5c7af642f8dced1c33e3
tbd-station-14/Content.Client/GameObjects/Components/Mobs
History
chairbender ee6c28aede Better logic related to selecting / deselecting target-based actions (#2962)
2021-01-10 15:27:55 +01:00
..
Actions
Actions System + UI (#2710)
2020-12-13 23:28:20 +01:00
State
Damage rework (#2525)
2020-12-07 14:52:55 +01:00
CameraRecoilComponent.cs
Stop github warnings
2021-01-09 14:51:27 +11:00
ClientActionsComponent.cs
Better logic related to selecting / deselecting target-based actions (#2962)
2021-01-10 15:27:55 +01:00
ClientAlertsComponent.cs
Alerts now use SpriteSpecifier
2020-12-23 23:45:52 +01:00
ClientOverlayEffectsComponent.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
CombatModeComponent.cs
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
DamageStateVisualizer.cs
Added enum types (#2701)
2020-12-04 11:57:33 +01:00
HumanoidAppearanceComponent.cs
Fix mechanism events not being called properly, add test (#2279)
2020-10-17 12:26:39 +02:00
ICharacterUI.cs
Objectives (#2459)
2020-11-22 18:38:07 +11:00
MeleeLungeComponent.cs
Camera doesn't move on melee attack (#2107)
2020-11-03 13:30:36 -08:00
StunnableComponent.cs
Fix knockdown help sound
2021-01-09 12:17:36 +01:00
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