Files
tbd-station-14/Content.Server/Magic/Components/SpellbookComponent.cs

44 lines
1.7 KiB
C#

using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Server.Magic.Components;
/// <summary>
/// Spellbooks for having an entity learn spells as long as they've read the book and it's in their hand.
/// </summary>
[RegisterComponent]
public sealed class SpellbookComponent : Component
{
/// <summary>
/// List of spells that this book has. This is a combination of the WorldSpells, EntitySpells, and InstantSpells.
/// </summary>
[ViewVariables]
public readonly List<ActionType> Spells = new();
/// <summary>
/// The three fields below is just used for initialization.
/// </summary>
[DataField("worldSpells", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<int, WorldTargetActionPrototype>))]
[ViewVariables(VVAccess.ReadWrite)]
public readonly Dictionary<string, int> WorldSpells = new();
[DataField("entitySpells", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<int, EntityTargetActionPrototype>))]
[ViewVariables(VVAccess.ReadWrite)]
public readonly Dictionary<string, int> EntitySpells = new();
[DataField("instantSpells", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<int, InstantActionPrototype>))]
[ViewVariables(VVAccess.ReadWrite)]
public readonly Dictionary<string, int> InstantSpells = new();
[DataField("learnTime")]
[ViewVariables(VVAccess.ReadWrite)]
public float LearnTime = .75f;
/// <summary>
/// If true, the spell action stays even after the book is removed
/// </summary>
[DataField("learnPermanently")]
[ViewVariables(VVAccess.ReadWrite)]
public bool LearnPermanently;
}