Files
tbd-station-14/Content.IntegrationTests/Tests/EntityTest.cs
2023-08-05 14:16:48 +10:00

434 lines
18 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Shared.Coordinates;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
[TestOf(typeof(EntityUid))]
public sealed class EntityTest
{
[Test]
public async Task SpawnAndDeleteAllEntitiesOnDifferentMaps()
{
// This test dirties the pair as it simply deletes ALL entities when done. Overhead of restarting the round
// is minimal relative to the rest of the test.
var settings = new PoolSettings {NoClient = true, Dirty = true};
await using var pairTracker = await PoolManager.GetServerClient(settings);
var server = pairTracker.Pair.Server;
var entityMan = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var prototypeMan = server.ResolveDependency<IPrototypeManager>();
await server.WaitPost(() =>
{
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pairTracker.Pair.IsTestPrototype(p))
.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
.Select(p => p.ID)
.ToList();
foreach (var protoId in protoIds)
{
var mapId = mapManager.CreateMap();
var grid = mapManager.CreateGrid(mapId);
var coord = new EntityCoordinates(grid.Owner, 0, 0);
entityMan.SpawnEntity(protoId, coord);
}
});
await server.WaitRunTicks(15);
await server.WaitPost(() =>
{
static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
where TComp : Component
{
var query = entityMan.AllEntityQueryEnumerator<TComp>();
while (query.MoveNext(out var uid, out var meta))
yield return (uid, meta);
};
var entityMetas = Query<MetaDataComponent>(entityMan).ToList();
foreach (var (uid, meta) in entityMetas)
{
if (!meta.EntityDeleted)
entityMan.DeleteEntity(uid);
}
Assert.That(entityMan.EntityCount, Is.Zero);
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task SpawnAndDeleteAllEntitiesInTheSameSpot()
{
// This test dirties the pair as it simply deletes ALL entities when done. Overhead of restarting the round
// is minimal relative to the rest of the test.
var settings = new PoolSettings {NoClient = true, Dirty = true};
await using var pairTracker = await PoolManager.GetServerClient(settings);
var server = pairTracker.Pair.Server;
var map = await PoolManager.CreateTestMap(pairTracker);
var entityMan = server.ResolveDependency<IEntityManager>();
var prototypeMan = server.ResolveDependency<IPrototypeManager>();
await server.WaitPost(() =>
{
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pairTracker.Pair.IsTestPrototype(p))
.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
.Select(p => p.ID)
.ToList();
foreach (var protoId in protoIds)
{
entityMan.SpawnEntity(protoId, map.GridCoords);
}
});
await server.WaitRunTicks(15);
await server.WaitPost(() =>
{
static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
where TComp : Component
{
var query = entityMan.AllEntityQueryEnumerator<TComp>();
while (query.MoveNext(out var uid, out var meta))
yield return (uid, meta);
};
var entityMetas = Query<MetaDataComponent>(entityMan).ToList();
foreach (var (uid, meta) in entityMetas)
{
if (!meta.EntityDeleted)
entityMan.DeleteEntity(uid);
}
Assert.That(entityMan.EntityCount, Is.Zero);
});
await pairTracker.CleanReturnAsync();
}
/// <summary>
/// Variant of <see cref="SpawnAndDeleteAllEntitiesOnDifferentMaps"/> that also launches a client and dirties
/// all components on every entity.
/// </summary>
[Test]
public async Task SpawnAndDirtyAllEntities()
{
// This test dirties the pair as it simply deletes ALL entities when done. Overhead of restarting the round
// is minimal relative to the rest of the test.
var settings = new PoolSettings {NoClient = false, Dirty = true};
await using var pairTracker = await PoolManager.GetServerClient(settings);
var server = pairTracker.Pair.Server;
var client = pairTracker.Pair.Client;
var cfg = server.ResolveDependency<IConfigurationManager>();
var prototypeMan = server.ResolveDependency<IPrototypeManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var sEntMan = server.ResolveDependency<IEntityManager>();
Assert.That(cfg.GetCVar(CVars.NetPVS), Is.False);
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pairTracker.Pair.IsTestPrototype(p))
.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
.Select(p => p.ID)
.ToList();
// for whatever reason, stealth boxes are breaking this test. Surplus crates have a chance of spawning them.
// TODO fix whatever is going wrong here.
HashSet<string> ignored = new() { "GhostBox", "StealthBox", "CrateSyndicateSurplusBundle", "CrateSyndicateSuperSurplusBundle" };
await server.WaitPost(() =>
{
foreach (var protoId in protoIds)
{
if (ignored.Contains(protoId))
continue;
var mapId = mapManager.CreateMap();
var grid = mapManager.CreateGrid(mapId);
var ent = sEntMan.SpawnEntity(protoId, new EntityCoordinates(grid.Owner, 0.5f, 0.5f));
foreach (var (_, component) in sEntMan.GetNetComponents(ent))
{
sEntMan.Dirty(component);
}
}
});
await PoolManager.RunTicksSync(pairTracker.Pair, 15);
// Make sure the client actually received the entities
// 500 is completely arbitrary. Note that the client & sever entity counts aren't expected to match.
Assert.That(client.ResolveDependency<IEntityManager>().EntityCount, Is.GreaterThan(500));
await server.WaitPost(() =>
{
static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
where TComp : Component
{
var query = entityMan.AllEntityQueryEnumerator<TComp>();
while (query.MoveNext(out var uid, out var meta))
yield return (uid, meta);
};
var entityMetas = Query<MetaDataComponent>(sEntMan).ToList();
foreach (var (uid, meta) in entityMetas)
{
if (!meta.EntityDeleted)
sEntMan.DeleteEntity(uid);
}
Assert.That(sEntMan.EntityCount, Is.Zero);
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task AllComponentsOneToOneDeleteTest()
{
var skipComponents = new[]
{
"DebugExceptionOnAdd", // Debug components that explicitly throw exceptions
"DebugExceptionExposeData",
"DebugExceptionInitialize",
"DebugExceptionStartup",
"GridFillComponent",
"Map", // We aren't testing a map entity in this test
"MapGrid",
"StationData", // errors when removed mid-round
"Actor", // We aren't testing actor components, those need their player session set.
"BlobFloorPlanBuilder", // Implodes if unconfigured.
"DebrisFeaturePlacerController", // Above.
"LoadedChunk", // Worldgen chunk loading malding.
"BiomeSelection", // Whaddya know, requires config.
};
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
var server = pairTracker.Pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var componentFactory = server.ResolveDependency<IComponentFactory>();
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
var logmill = server.ResolveDependency<ILogManager>().GetSawmill("EntityTest");
MapGridComponent grid = default;
await server.WaitPost(() =>
{
// Create a one tile grid to stave off the grid 0 monsters
var mapId = mapManager.CreateMap();
mapManager.AddUninitializedMap(mapId);
grid = mapManager.CreateGrid(mapId);
var tileDefinition = tileDefinitionManager["Plating"];
var tile = new Tile(tileDefinition.TileId);
var coordinates = grid.ToCoordinates();
grid.SetTile(coordinates, tile);
mapManager.DoMapInitialize(mapId);
});
await server.WaitRunTicks(5);
await server.WaitAssertion(() =>
{
Assert.Multiple(() =>
{
var testLocation = grid.ToCoordinates();
foreach (var type in componentFactory.AllRegisteredTypes)
{
var component = (Component) componentFactory.GetComponent(type);
var name = componentFactory.GetComponentName(type);
// If this component is ignored
if (skipComponents.Contains(name))
{
continue;
}
var entity = entityManager.SpawnEntity(null, testLocation);
Assert.That(entityManager.GetComponent<MetaDataComponent>(entity).EntityInitialized);
// The component may already exist if it is a mandatory component
// such as MetaData or Transform
if (entityManager.HasComponent(entity, type))
{
entityManager.DeleteEntity(entity);
continue;
}
component.Owner = entity;
logmill.Debug($"Adding component: {name}");
Assert.DoesNotThrow(() =>
{
entityManager.AddComponent(entity, component);
}, "Component '{0}' threw an exception.",
name);
entityManager.DeleteEntity(entity);
}
});
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task AllComponentsOneEntityDeleteTest()
{
var skipComponents = new[]
{
"DebugExceptionOnAdd", // Debug components that explicitly throw exceptions
"DebugExceptionExposeData",
"DebugExceptionInitialize",
"DebugExceptionStartup",
"GridFillComponent",
"Map", // We aren't testing a map entity in this test
"MapGrid",
"StationData", // errors when deleted mid-round
"Actor", // We aren't testing actor components, those need their player session set.
"BlobFloorPlanBuilder", // Implodes if unconfigured.
"DebrisFeaturePlacerController", // Above.
"LoadedChunk", // Worldgen chunk loading malding.
"BiomeSelection", // Whaddya know, requires config.
};
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
var server = pairTracker.Pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var componentFactory = server.ResolveDependency<IComponentFactory>();
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
var logmill = server.ResolveDependency<ILogManager>().GetSawmill("EntityTest");
MapGridComponent grid = default;
await server.WaitPost(() =>
{
// Create a one tile grid to stave off the grid 0 monsters
var mapId = mapManager.CreateMap();
mapManager.AddUninitializedMap(mapId);
grid = mapManager.CreateGrid(mapId);
var tileDefinition = tileDefinitionManager["Plating"];
var tile = new Tile(tileDefinition.TileId);
grid.SetTile(Vector2i.Zero, tile);
mapManager.DoMapInitialize(mapId);
});
await server.WaitRunTicks(5);
var distinctComponents = new List<(List<CompIdx> components, List<CompIdx> references)>
{
(new List<CompIdx>(), new List<CompIdx>())
};
// Split components into groups, ensuring that their references don't conflict
foreach (var type in componentFactory.AllRegisteredTypes)
{
var registration = componentFactory.GetRegistration(type);
for (var i = 0; i < distinctComponents.Count; i++)
{
var (components, references) = distinctComponents[i];
if (references.Intersect(registration.References).Any())
{
// Ensure the next list if this one has conflicting references
if (i + 1 >= distinctComponents.Count)
{
distinctComponents.Add((new List<CompIdx>(), new List<CompIdx>()));
}
continue;
}
// Add the component and its references if no conflicting references were found
components.Add(registration.Idx);
references.AddRange(registration.References);
}
}
// Sanity check
Assert.That(distinctComponents, Is.Not.Empty);
await server.WaitAssertion(() =>
{
Assert.Multiple(() =>
{
foreach (var (components, _) in distinctComponents)
{
var testLocation = grid.ToCoordinates();
var entity = entityManager.SpawnEntity(null, testLocation);
Assert.That(entityManager.GetComponent<MetaDataComponent>(entity).EntityInitialized);
foreach (var type in components)
{
var component = (Component) componentFactory.GetComponent(type);
// If the entity already has this component, if it was ensured or added by another
if (entityManager.HasComponent(entity, component.GetType()))
{
continue;
}
var name = componentFactory.GetComponentName(component.GetType());
// If this component is ignored
if (skipComponents.Contains(name))
continue;
component.Owner = entity;
logmill.Debug($"Adding component: {name}");
// Note for the future coder: if an exception occurs where a component reference
// was already occupied it might be because some component is ensuring another // initialize.
// If so, search for cases of EnsureComponent<FailingType>, EnsureComponentWarn<FailingType>
// and all others variations (out parameter)
Assert.DoesNotThrow(() =>
{
entityManager.AddComponent(entity, component);
}, "Component '{0}' threw an exception.",
name);
}
entityManager.DeleteEntity(entity);
}
});
});
await pairTracker.CleanReturnAsync();
}
}
}